All pics o flickr
Dust Excerpt 1
at Winter Prison, Sherbrooke, Quebec
part of the show http://espaceimmedia.org/ August 1 – 17, 2013
Wow!! the production and installation of this piece went really well, and the outcome is beyond expectations! :)) Thx so much to the whole team at sporobole.org making this possible and thx for all the excellent work! Special thx to Éric Desmarais & François Quévillon!!
Blog Archive for Tag: de_dust
Production preview of a new piece which will be shown in Qubec end of the month. 20 crates of different sizes (up to 2 m/6 feet high!) from Counterstrike dust map will be stacked and arranged in a old prison yard in Sherbrooke. I m very excited to see the first pictures of the production! :))
CU at the opening!!
Aram Bartholl – Dust Excerpt 1 Liminal Spaces / Germany /
July 31 to August 17 / Winter Prison courtyard / 1:00 pm to 9:00 pm
Winter Prison, which was closed in 1990, is one of Sherbrooke’s oldest buildings. With Dust Excerpt 1, its
courtyard is taken over by pixellated crates from a popular map in the computer game Counter-Strike. By
setting up interactions between the architecture and history of worlds with distinct realities, the installation
examines the different codes and forms of behaviour we adopt in « real life » and in virtual environments,
as well as how these spaces are inscribed in the collective memory. Through his interventions in public
space and his performances, workshops, exhibitions and curatorial activities, Aram Bartholl explores the
social, cultural and political impact of digital technology and the Internet.
Espace [IM] Média 2013
July 31st to September 22nd 2013.
with : Gordon Monahan, Aram Bartholl, Niklas Roy, Douglas Gordon & Philippe Parreno, Isabelle Hayeur, Nelly-Ève Rajotte, Jonathan Sterne, Brandon LaBelle, Chantal Dumas, Erin Gee, Anna Raïmondo, Jo Longhurst, Myriam Yates, Marie-Andrée Houde, Virginie Laganière, Jacinthe Lessard-L, Aude Moreau, Martin Tétreault & Michel
Langevin, Steve Bates, Louis « Bobo » Boutin, Thomas Bégin and many more…
Co-curated by Jean-Pierre Aubé, François Quévillon, Philippe-Aubert Gauthier and Sébastien Pesot.
Lol, nice spoof. Didn’t know that one.
Although the role and history of crates in first-person-shooter games is a very interesting topic.
(see de_dust )
The Onion, Dez.05
“New Video Game Designed To Have No Influence On Kids’ Behavior”
Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people’s behavior in any way. “With Stacker, the player interacts with an environment full of boxes—lightweight, uniformly brown boxes with rounded corners—and uses diligence and repetitive hard work to complete his mission,” said Doug Benzies, Stacker’s chief developer. “We’re confident that the new ‘reluctantly interactive’ content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player.” …