Current Events

Urban Art Biennale

26. April – 10. November 2024
Biennial, Völklinger Hüttte, Saarbrücken

Staged at the UNESCO World Heritage Site Völklingen Ironworks, the Urban Art Biennale is one of the world’s largest exhibitions of this anarchic form of art. Departing from a conventional white cube aesthetic, the entire site of the Völklingen Ironworks is given over to a fruitful dialogue with an art form that has evolved from street art or graffiti. Established in 2011, the 2024 edition will focus on participatory urban art projects as well as political works in situ.

The World In My Hand

18. April – 31. October 2024
Group Show, Alexanser Tutsek-Stiftung, München

The World in My Hand explores the smartphone as both object and aesthetic inspiration for artistic creation. It comments on public debates surrounding the many uses of smartphones: from always-on media consumption to digital detox, from swiping and matching to ghosting and blocking, from language atrophy to information overload, from resource depletion to status symbol.

The curators, Dr Jörg Garbrecht and Katharina Wenkler, have chosen a narrative approach to the exhibition. In eight chapters, they summarize various aspects and debates surrounding the smartphone, ranging from the launch date of our daily digital companion to its characteristic touchscreen and the contractions of time and space it enables. Deeply personal moments – such as Ai Weiwei’s selfie at the moment of his arrest or Sergey Melnitchenko’s photograph of his son during a blackout in Kyiv – appear alongside themes of perception and presentation of the self, as realized in the glass sculpture Stability by Julija Pociūtė. Other subjects include: looking for love online, as in Ariane Forkel’s Casanova’s Kabinett or John Yuyi’s Tinder Match; the complexities and pitfalls of digital communication, for example in the works of James Akers or Alejandra Seeber; and the smartphone as a means of staying in touch during pandemic lockdown isolation, for instance in the work of George McLeod. Edward Burtynsky’s photograph of lithium mines in the Atacama Desert calls attention to the topic of raw materials for electronic devices.

With works by:
Tornike Abuladze, James Akers, Ai Weiwei, Kate Baker, Aram Bartholl, Tillie Burden, Edward Burtynsky, Yvon Chabrowski, Julia Chamberlain, Rachel Daeng Ngalle, Erwin Eisch, Ariane Forkel, Shige Fujishiro, Valentin Goppel, David Horvitz, Artem Humilevskyi, Gudrun Kemsa, Zsuzsanna Kóródi, Brigitte Kowanz, George McLeod, Sergey Melnitchenko, Jonas Noël Niedermann, Julian Opie, Cornelia Parker, Katie Paterson mit Zeller & Moye, Julija Pociūtė, Rebecca Ruchti, Karin Sander, Jeffrey Sarmiento, Alejandra Seeber, JanHein van Stiphout, Jolita Vaitkute, Sascha Weidner, John Yuyi, Jeff Zimmer

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Upcoming Events

Catalog release: “Ihr Paket ist abholbereit”

16. November 2024
Talk, Kunsthalle Onsabrück, Osnabrück

25 Jahre Stiftung Springhornhof

26. October – 3. December 2024
Group Show, Springhornhof, Neuenkirchen

Singularity

4. October – 15. December 2024
Group Show, C-Lab - Taiwan Contemporary Culture Lab, Taipei

2024 Future Media FEST-Singularity Embracing the Dawn of the Singularity

In the heart of the 21st century’s digital revolution, technological advancements are reshaping human existence—our lifestyles, thought processes, and societal structures. Underpinning this transformation is the captivating concept of the Singularity, a theory both alluring and profound.

The Technological Singularity, as envisioned by mathematician and computer scientist Vernor Vinge in 1993, designates a pivotal moment when machine intelligence eclipses human intellect. This event is predicted to trigger an exponential surge in technological progress, irrevocably altering the trajectory of civilization. The academic community further understands the Singularity as an inflection point where artificial intelligence reaches a certain threshold, catalyzing a cascade of technological disruptions and an “intelligence explosion.”

Grand Snail Tour

26. September 2024 – 29. August 2025
Group Show, Urbane Künste Ruhr, Xanten Ruhrgebiet

What is the Ruhr area? An exciting metropolitan region centred around the major cities of Dortmund, Essen and Duisburg? Or a collection of scattered towns and villages from Alpen to Xanten? Or both? Does it consist of tranquil river landscapes along the Ruhr, Emscher and Lippe or is it hopelessly damaged by the scars of heavy industry? Ruhrpott, example of transformation, poverty zone – how can art open up, change and enrich this diverse region?

Urbane Künste Ruhr wants to find out and is launching the Grand Snail Tour in autumn, an artistic-performative journey through all 53 cities in the Ruhr region. Because this is an ambitious endeavour and Urbane Künste Ruhr has set itself the goal of getting to know local players, forming bonds and establishing sustainable networks, this is a three-year project.

Kick-off Grand Snail Tour in Xanten
Urbane Künste Ruhr is launching the Grand Snail Tour in autumn, an artistic-performative journey through all 53 cities in the Ruhr area. The kick-off event will take place on 26.9. in Xanten.

Recent Events

50 für Bad Berlin

11. – 15. September 2024
Group Show, Bauakademie Berlin, Berlin

For Berlin Art Week, the non-profit organisation Flussbad Berlin will be presenting the exhibition and auction “50 Für Bad Berlin” in the Red Salon of the Bauakademie. Fluss Bad Berlin is a civil society initiative for urban development committed to making swimming possible in the Spree Canal and, in the long run, in other sections of the Berlin Spree.

“50 Für Bad Berlin” will present works by mostly Berlin-based artists and architects who show solidarity with the objectives of the Fluss Bad Berlin project and the team behind it. They advocate a sustainable development of Berlin for the common good. They oppose the tendency to restrict for ideological reasons the debate on the future of the city (centre) to the historicising reconstruction of the Berlin of the early 20th century and the attempt to appropriate “art and culture” for that purpose. They want to emphasise instead that art and culture are closely linked to development initiatives such as Fluss Bad Berlin, which promote a more social, ecological, sustainable, and futureproof urban development.

While the works on display cover a wide range of types and techniques, they all relate to themes the Fluss Bad project addresses: for instance, in their interpretation of the essential significance of water for our world and for life, and the diverse relationships between humans and the element. They analyse the sensory, political and technical significance of water as a cultural asset, and the meaning of a free and equal access to it. They remind us that the river belongs to the city, that everyday culture belongs to high culture, and that the city is shaped by social values, which –at the same time– it is capable to mediate.

All of the pieces shown at the “50 Für Bad Berlin” exhibition will be auctioned on September 12.

List of participating artists:
Rosa Barba, Barkow Leibinger, Aram Bartholl, John Bock, Stefanie Bürkle, Thomas Demand, Oswald Egger, Olafur Eliasson, Elmgreen & Dragset, Estudio Herreros, Nina Fischer & Maroan El Sani, Simon Fujiwara, Filomeno Fusco & Victor Kégli, Graft, Katharina Grosse, Esra Gülmen, Asmund Hansteen-Mikkelsen, Annette Hauschild, Heide von Beckerath Alberts, Robert Hermann, Katharina Hinsberg, Moon Hoon, Bjarke Ingels, Inges Idee, Christian Jankowski, Peter K. Koch, Annette Kisling, Mischa Kuball, Götz Lemberg, Susanne Lorenz, Regula Lüscher, Maciej Markowicz, Maix Mayer, Jürgen Mayer H, Bjørn Mehlhus, Fernando Menis, Christian Möller, Olaf Nicolai, Lewis Pugh, Raumlabor, realities:united, Anselm Reyle, Shirin Sabahi, Michael Sailstorfer, Karin Sander, Tomás Saraceno, Sauerbruch Hutton, Erik Schmidt, Something Fantastic, Carlo Stanga, Wolfgang Tillmans, Clement Valla x Certain Measures, Michael Wesely, Haegue Yang, Tobias Zielony

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Killyourphone workshop

13. April 2024
Workshop, Transmediale exhibition hosted by Kunstraum Kreuzberg, Berlin

14:00 – 16:00

Killyourphone is an open workshop format. Participants are invited to make their own signal blocking phone pouch. In the pouch the phone can’t send or receive any signals. It is dead! This workshop was run for the first time at the Chaos Communication Congress in Hamburg end of 2013.

Stitch Incoming!!

25. March 2024
Curatorial, Speed Show at Web Cafe, Athens

Monday 25th of March, 7:00 PM at Web Cafe, Eptanisou 40, 113 61 , Kypseli – Athens

with:
!Mediengruppe Bitnik with Selena Savić & Gordan Savičić , Ingrid Hideki, Joanna Bacas, Kyriaki Goni, Maria Mavropoulou, Marina Gioti, Marsunev, Nadja Buttendorf, Theo Triantafyllidis

Curated by Aram Bartholl & Socrates Stamatatos

Speed Show lands in Greece, the country of souvlaki, the sun (yes we can claim that they originated a celestial body), ouzo, feta, an enormous financial debt. Currently, Greece is also trending for all the wrong reasons namely, gentrification, queerphobia, state crimes and more dystopic incidents.
As 2024 unfolds, we find ourselves amidst a whirlwind of confusion, bombarded with a cacophony of online horrors to consume, an attention span further abbreviated by TikTok’s algorithm and the barrage of incoming stitches.

Stitches Incoming serve as a conduit for creators to engage and converse, traversing from one topic to the next. They have evolved into a new social fabric, weaving connections within an ever-shifting digital and physical landscape while also serving as a testament to personal and collective traumas, both past and present.

What unites the participating digital artists? Perhaps everything and nothing simultaneously… Departing from the traditional Speed Show setup, where artworks are carefully stacked inside internet cafe computers, and drawing inspiration from the structure of TikTok stitches, each piece seems to propel the conversation forward, or perhaps uses the next as a springboard for its own narrative.

Stitch this and stitch that, we have everything you ever wanted (maybe) ! Are we stuck in an infinite loop of sh*tposting, valuable content, the highlight of social issues, personal and interpersonal experiences?
Maybe! Come and find out…

More info on Speed Shows at https://speedshow.net/stitch-incoming/

Killyourphone workshop

23. March 2024
Workshop, Transmediale exhibition hosted by Kunstraum Kreuzberg, Berlin

14:00 – 16:00

Killyourphone is an open workshop format. Participants are invited to make their own signal blocking phone pouch. In the pouch the phone can’t send or receive any signals. It is dead! This workshop was run for the first time at the Chaos Communication Congress in Hamburg end of 2013.

Blog Archive for Tag: DVDdeaddrop

Home Entertainment

May 1, 2015


‘Home Entertainment’ Aram Bartholl. 2012, 31 mins. video DVD.
DVD Dead Drop vol.4 at the Museum of Moving Image, NYC
December 7, 2012–January 31, 2013
“The reign of the DVD is over, and with it the era of the extra. Before home entertainment was streamed from the cloud, movies came on DVDs that contained more than just the featured attraction. Studios added bonus content like behind-the-scenes documentaries and audio commentaries to make DVDs more desirable to consumers.
But DVDs also came with undesirable extras that were universally frustrating to captive audiences waiting for their movie to begin: unskippable content. Trailers for upcoming movies, promotional spots, and other unwanted clips all found their way immovably in front of featured attractions.
Home Entertainment is a collection of media found on DVDs from around the world that you always wanted to skip, but couldn’t: international copyright warnings, home entertainment publisher logos, studio and distributor bumpers, anti-piracy propaganda, and more. This time, however, all the clips are chaptered, so you can finally skip them.”
If you manage to watch the whole thing in one go without skipping i buy you a beer! 😉

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In the meanwhile on Instagram …

June 7, 2014

diplo+dismagazin-instagram-dvd-deaddrop
Maddecent.com fans on Instagram like very much the DVD Deaddrop install it seems. :)) and Dismagazine.com too :))))

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DOWNLOAD HERE!!

May 16, 2014

DVD-deaddrops-wallach-gallery-colombia
In case you missed the DVD Dead Drop install at the Museum of Moving Image last year visit the show Hyper-Resemblances up at Wallach gallery right now. I am showing a documentation of the DVD Dead Drop install there and you are invitved to DOWNLOAD ALL 10 DVD Volumes from a local hard drive to your computer! Quick quick, before the show is over!!
HYPER-RESEMBLANCES
at Wallach Art Gallery, Columbia University NYC
April 22–June 7, 2014

curated by Alison Coplan
with: Aram Bartholl, BFFA3AE, Nicolas Ceccaldi, Petra Cortright, Aleksandra Domanović, Marisa Olson, Hito Steyerl and Ryan Trecartin.
An exhibition in three parts, Hyper-resemblances explores how both modern and contemporary artists have experimented with different notions of representation as filtered through psychological, mechanical and digital lenses. In interchanges between embodied vision and the external world across various media, the grouping of works focuses on relationships between subjectivity, image production and reality. This show examines the role of the artist in reflecting and shaping images of both the self and “society.” Through modes of conceptual self-portraiture, montage and digital mediation, these artists subjectively construct contemporary consciousness. Hyper-resemblances is curated by Alison Coplan, Heidi Hirschl, and Kathleen Langjahr.  It is the second presentation of the MODA Curates series—an annual opportunity offered by The Miriam and Ira D. Wallach Art Gallery and the MA in Modern Art: Critical and Curatorial Studies Program (MODA) for outstanding curatorial proposals related to students’ theses. Coined by Jacques Rancière, the term “hyper-resemblance” deftly embodies the theoretical underpinnings of each curator’s project: it refers to an image that refuses to be defined by the reality in which it resides and, rather, establishes its origin and interior identity in the pursuit of a truer vision. Alison Coplan’s REALITY FX explores how artists both create and expose constructions of reality, mediated by the digital technology with which we experience the world. These works challenge the concept of a hegemonic reality put forward by modern media industries and demonstrate how existing power dynamics can be rearranged when artistic subjectivity engages with these technologies. The artists featured here are: Aram Bartholl, BFFA3AE, Nicolas Ceccaldi, Petra Cortright, Aleksandra Domanović, Marisa Olson, Hito Steyerl and Ryan Trecartin.
The Wallach Art Gallery is located on the eighth floor of Schermerhorn Hall on Columbia’s Morningside Heights campus, 116th Street and Broadway, in Manhattan. The gallery is free and open to the public from Wednesday through Saturday, 1- 5 pm. For more information, call 212-854-2877 or visit columbia.edu/cu/Wallach.
 

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VIRII – a DVD full of viruses

June 26, 2013


I always wanted to make this DVD! During deaddrops.com people warned there could be viruses on the USB drive! Yes, there could be! But now, look! Here is a DVD full of viruses (and artefacts of their history) OMG!! ;)))
VIRII
DVD Dead Drop vol. 8
at the Museum of Moving Image
June 26–July 30, 2013
by Aram Bartholl
“VIRII examines the history and aesthetics, real and imagined, of the computer virus. The volume, a full 4.7GB, includes more than 30,000 actual computer viruses in a password-protected folder, video documentation of nearly a dozen computer viruses, a selection of articles about historically significant viruses, and a gallery of virus clip art.
Viruses, software programs named for their nefarious ability to self-replicate, captured the public’s imagination in the 1980s as personal computers became widely adopted. Viruses of this era would often lie dormant until certain days, when they would activate and create a visible disturbance on screen or erase parts of a computer’s hard drive.
By contrast, today’s viruses are designed to be invisible: hijacking computer resources to send unsolicited email, mask a criminal’s tracks, wage denial-of-service attacks, or spy on the user. Once the domain of tech-savvy pranksters and mischievous hackers, today viruses serve as lucrative tools for economic fraud and weapons regularly deployed for espionage and cyber warfare.

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'Home Entertainment'

December 10, 2012


I am very pleased to announce the latest DVD vol.4  for the install at the MMI. Was fun to dig through big stacks of DVDs to make this 78 chapters video DVD. Enjoy! 🙂
‘Home Entertainment’ Aram Bartholl. 2012, 31 mins. video DVD.
DVD Dead Drop vol.4 at the Museum of Moving Image, NYC
December 7, 2012–January 31, 2013
The reign of the DVD is over, and with it the era of the extra. Before home entertainment was streamed from the cloud, movies came on DVDs that contained more than just the featured attraction. Studios added bonus content like behind-the-scenes documentaries and audio commentaries to make DVDs more desirable to consumers.
But DVDs also came with undesirable extras that were universally frustrating to captive audiences waiting for their movie to begin: unskippable content. Trailers for upcoming movies, promotional spots, and other unwanted clips all found their way immovably in front of featured attractions.
Home Entertainment is a collection of media found on DVDs from around the world that you always wanted to skip, but couldn’t: international copyright warnings, home entertainment publisher logos, studio and distributor bumpers, anti-piracy propaganda, and more. This time, however, all the clips are chaptered, so you can finally skip them.
 
 

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Let's Play Max Payne

October 26, 2012

The 3rd volume of the DVD Dead Drop is featuring massive 18 hours of Let’s play Max Payne. It ll launch next week Tuesday 30th. If you haven t got hold of ‘INSERT DISC‘ yet make sure to stop by at the museum on the weekend!
Let’s Play Max Payne
vol. 3 of the DVD Dead Drop
at Museum of the Moving Image, 36-01 35 Avenue, Astoria, NY 11106
October 30 –December 3, 2012

Eighteen hours of ‘Let’s Play’ Max Payne walkthrough videos on DVD

Three players—Tetraninja, AMF1534, and TehNevs—provide commentary while playing Max Payne 1, 2, and 3 from start to finish. Enjoy 4.5 GB and 60 video files of intense game-play action, hilarious comments, and compelling story-mode cut scenes.
The video game series Max Payne, which premiered in 2001, represents an important milestone in gaming history. Initially developed by the Finnish game studio Remedy, this third-person shooter won acclaim for its strong storyline and film noir scenarios coupled with its unique use of “bullet time” slow motion effects and advanced character controls. Through a large number of cut scenes and off-screen narration, the game tells the classic story of a revenge-driven cop in an experience at the intersection of cinema and game. In the latest title Max Payne 3, developed by Rockstar Games, the broke ex-cop Max once again causes more problems than he solves. Famous for high quality storytelling and hilarious cynical humor, Rockstar delivers another groundbreaking third-person game/film hybrid.
“Let’s Play” originated on Something Awful forums in 2006 as screen shot walkthroughs of video games before also coming to describe screen capture videos of game walkthroughs. Instead of playing a game oneself, the viewer watches someone else play, a common gesture in gaming culture. As CPUs and screen capture software became more powerful, Let’s Play developed into a widespread entertainment form. Many Let’s Play enthusiasts have attracted large numbers of subscribers on YouTube and frequently play several games for large audiences.
As Max Payne already possesses many cinematic qualities, the Let’s Play version of the game adds another layer of experience. The common third-person game perspective is heightened by a fourth person: the commenting player. Through multiple pairs of eyes, the viewer can relax and watch the action take place from a double over the shoulder view.
Aram Bartholl 2012

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INSERT DISC

September 24, 2012

We are very excited to present INSERT DISC. It was a great adventure to travel back in time to free sunken art treasures
guarded by Moore’s monster octopus on a sunken MacOS7.We hope you will enjoy this travel as we did! Get the DISC at MMI, NYC, any time, for FREE!

INSERT DISC
Selected CD-ROM art of the 90’s on DVD

September 22 – October 27, 2012
at DVD Dead Drop, Museum of Moving Image NYC
curated by Aram Bartholl & Robert Sakrowski (curatingyoutube.com)
The second DVD Dead Drop volume INSERT DISC, features several classic art CD-ROMs from the mid-90s on DVD. While the web was still in its infancy, artists from a wide range of fields explored the possibilities of interactivity and multimedia on CD-ROMs, fancy new silver discs that held an unbelievable 650 megabytes of data. Today most of these pre-web multimedia works are no longer accessible because they require legacy operating systems and software to run. INSERT DISC offers the full experience of a cutting edge, mid-90s operating system packed with stunning multimedia art. Each DVD comes with a safe-to-install virtualized Ubuntu Linux operating system running an emulated Mac OS 7.6. In addition to the historic CD-ROM art, special features include historic browsers, link lists, and more, guaranteeing a true 1995 computer experience!
artist/projects:
Anti Rom
SASS Collective: Andy Allenson, Joel Baumann, Andy Cameron, Rob LeQuesne, Luke Pendrell, Sophie Pendrell, Andy Polaine, Anthony Rogers, Nik Roope, Tom Roope, Joe Stephenson, Jason Tame
CD-Rom, 1995
Manuscript
Eric Lanz, CD-Rom 1994
Cyberflesh Girlmonster
Linda Dement, CD-Rom 1995
User Unfriendly Interface
Josephine Starrs & Leon Cmielewski, first shown 1994, CD-Rom 1996
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Extra 90’s specials:
Browser collection, ‘Einblicke ins Internet’ offline Internet CD-Rom, Bookmark easter eggs & more
credits:
Andreas Broeckmann, Sandra Fauconnier, nbk Berlin, ZKM Karlsruhe, Transmediale archive
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Anti Rom
1995, CD-Rom, http://www.antirom.com/
SASS Collective: Andy Allenson, Joel Baumann, Andy Cameron, Rob LeQuesne, Luke Pendrell, Sophie Pendrell, Andy Polaine, Anthony Rogers, Nik Roope, Tom Roope, Joe Stephenson, Jason Tame
self-published and funded by the Arts Council of Great Britain.
“Offering a highly interactive interface to the collected sounds and images, this work is an exploration of the limits of what the CD-ROM medium can actually handle. Andy Cameron: “Antirom offers a radical critique of the poverty of contemporary multimedia in a number of savagely ironic, absurdist and incisive satires. Antirom is specifically against the ill conceived grafting of point-and-click functions onto traditional linear forms. Antirom is for the development of a new language of representation, and new modes of spectatorship, within the new apparatus of interactivity.” http://www.v2.nl/archive/works/antirom
[ http://www.antirom.com/
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Manuscript
Eric Lanz, 1994, http://www.ericlanz.net/
CD-Rom, Macromedia Director Apple QuickTime
Production: ZKM | Institute for Visual Media, 1994.
“A text, displayed in a linear way but made out of visual characters of tools, is activated by a mouse-click on an icon and plays back a four second video sequence with the actual use of the tool. The title refers to the iconography of each letter as well as to the origin of language in so far as it is related to manufactured objects, i.e. here a page ‹written› by hand and set in motion by the user’s hand.”
Rudolf Frieling – http://at.zkm.de/node/270
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Cyberflesh Girlmonster
Linda Dement, CD-Rom 1995, http://www.lindadement.com/
Australian Network for Art and Technology, Australian Film Commission
“Donated body parts collected during Artists’ Week of the Adelaide Festival 1994 have been used to construct a computer based interactive work. About 30 women participated in the original event by scanning their chosen flesh and digitally recording a sentence or sound. Conglomerate bodies were created from the information donated. These have been animated and made interactive. When a viewer clicks on one of these monsters, the words attached to that body part could be heard or seen, another monster may appear, a digital video could play, a story or medical information about the physical state described by the story, may be displayed. The user moves relatively blindly between these. There is no menu system or clear controllable interface. The work is a macabre, comic representation of monstrous femininity from a feminist perspective that encompasses revenge, desire and violence.[…]” http://www.v2.nl/archive/works/cyberflesh-girlmonster  http://www.newmediacaucus.org/html/journal/issues/html_only/2006_spring/Sp06_Davis.htm
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User Unfriendly Interface
Josephine Starrs & Leon Cmielewski, first exhibited 1994, CD-Rom published 1996. http://lx.sysx.org/
Produced with the assistance of the Australian Film Commission
User Unfriendly Interface, CD ROM/Installation on themes of conspiracy theories, male vs female concept of space, dating services, mens issues & personality testing. 1997 Video Positive, Liverpool, UK “Since 1994 we have collaborated on a variety of new media arts projects that incorporate interactivity and play as strategies for engaging with the social and political contradictions inherent in contemporary society. Audience engagement is a vital element in our interactive artworks. We sometimes think of our work as performance art, were the artist is not physically present; the actions of the performer are programmed into the work, with the viewers’ response completing the piece. We have closely observed how viewers interact with our work, and have drawn on these observations in the creation of each subsequent piece. […]”http://scan.net.au/scan/journal/display.php?journal_id=100
 
 

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Street Memories

September 18, 2012


Post about the DVD Dead Drop in EL PAIS, thx Stefano!!

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Visiting Artist

September 4, 2012


(Thx for the flowers KATSU!! 🙂

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BBC podcast – Interview

August 30, 2012


‘Art, dance and unidentifiable cities’ – bbc.co.uk/blogs/outriders
“..From walking around with paper models of over sized World of Warcraft weapons to planting giant replicas of Google map pins in real locations – Artist Aram Bartholl is interested in exploring the boundaries between offline and online worlds. He’s just completed a new work – DVD Dead Drop at New York’s Museum of the Moving Image – and so Chris asked him what he was trying to achieve through his art…”
25min podcast – Mp3 link
 
 
 

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