Current Events

Seasons of Media Arts

9. September 2020 – 31. March 2021
Group Show, ZKM - Zentrum für Kunst und Medien, Karlsruhe

Seasons of Media Arts. Stadt der partizipativen Visionen
ZKM | Zentrum für Kunst und Medien

Light installations, media projections on building facades and streets, artistic interventions, and experimental events will transform Karlsruhe during the »Seasons of Media Arts« into a stage for innovative, cooperative, and networked media art. Since September 11, 2020, a variety of media-based artistic projects has been on show in the urban space of Karlsruhe. These projects, accompanied by special programs designed by various institutions and initiatives in Karlsruhe, invite the public to interact and explore our information- and media technology-based reality.  Here, »media« are understood literally as expressive tools that open up artistic access to current issues such as the climate crisis or democracy in the age of social media.

with:
Aram Bartholl, Michael Bielicky, Jonas Denzel, Holger Förterer, Walter Giers, Mira Hirtz, Eva Judkins, Ulf Langheinrich, Alexander Liebrich, Christian Lölkes, Betty Rieckmann, Sabine Schäfer, Marie Sester, Ulrich Singer, Pong.Li Studios, Xenorama, Marco Zampella,

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Upcoming Events

Mind Over Matter

11. December 2020 – 15. March 2021
Group Show, Technische Sammlungen Dresden, Dresden

MIND OVER MATTER, eine englische Redewendung, die mit der deutschen Volksweisheit DER WILLE VERSETZT BERGE verglichen werden kann.

Die Redewendung wird ebenso in der Parapsychologie für die Beschreibung von paranormalen Phänomenen, wie z.B. der Psychokinese verwendet. Es sollen im Rahmen der Ausstellung und des Vortragsprogramms vor allem Fragen der Bewusstseinsforschung, des Machine Learning und der Struktur des Selbst und Selbsterlebens nachgegangen werden. Seit jeher werden diese Fragen im Rahmen von Science-Fiction Literatur, aktuellen Filmreihen wie Matrix oder Westworld in Zukunftssettings projiziert, die mittels fortschrittlicher Technologie die Frage zu lösen versuchen, wie sich Geist und Bewusstseinsphänomene innerhalb von komplexen Materieansammlungen, die aus kleinsten, atomaren Bestandteilen zusammengefügt sind, entwickeln und manifestieren
kann. Diese aktuellen philosophischen Fragen, die sich anhand unserer technischen Errungenschaften in Hinblick auf elektronische Datenverarbeitung und umfassende Massenkommunikation mit neuer Vehemenz stellen, sind aber bereits seit Jahrhunderten auch in unseren Breiten im Zentrum der philosophischen Spekulationen, angefangen beim Bewusstseins- und Gottesbegriff von Rene Descartes und Gottfried Wilhelm Leibnitz im 17. Jahrhundert. Es werden unterschiedliche philosophische Grundfragen nach der Struktur des Seins, der Materie und der Zeit aufgeworfen, die mittels technologischer und künstlerischer Versuchsanordnungen erforscht werden.

Die Frage nach der Natur unseres Bewusstseins, und wie es möglich ist, dass es in unserem Universum existiert und es erlebt, ist wohl das faszinierendste Rätsel, mit dem wir konfrontiert sind. Das Forschungsgebiet der Künstlichen Intelligenz (KI) wurde nicht zuletzt ins Leben gerufen, um darauf eine Antwort zu finden. Die Medienkunst bezieht sich seit ihren Anfängen auf die Erforschungen dieses Verhältnisses von Mensch, Technologie und Bewusstsein, unter Zuhilfenahme technologischer und künstlerischer Modelle und technischer Hilfsmittel. In dem Versuch, auf Computern die kognitiven Prozesse des Menschen zu realisieren, entwickeln wir ein testbares Verständnis und Begriffe davon, wie elementare Informationsverarbeitungsprozesse zu komplexem Erleben führen, es handelt sich um nicht weniger als dem Versuch einer Theory of Everything , mittels der Spiegelung und Überführung in ein maschinell-abstraktes Informationsverarbeitungssystem, welches aber nach dem Vorbild der menschlichen Informationsverarbeitung modelliert wurde.

Was unterscheidet heutige KI-Systeme vom menschlichen Geist? Die heutigen Anwendungen der KI konzentrieren sich vor allem auf die Klassifikation von Daten und die Steuerung technischer Systeme. Unser Geist ist jedoch mehr als ein Klassifikator: er erschafft aktiv ein dynamisches Modell der Umwelt, einen Traum, der in den sensorischen Daten verankert ist, und den er erlebt und reflektiert. Künstlerische Arbeiten, die diese Modellierung in technischer wie humanistischer Hinsicht exerzieren und reflektieren sollen vorgestellt und diskutiert werden, dabei sind lokale, nationale und internationale Beiträge eingeladen.

Recent Events

Zeitmaschine

12. November 2020
Talk, FH Potsdam, Potsdam

Zeitmaschine: A mini conference at FH- Potsdam

with:
Kim Albrecht
Aram Bartholl
Dorit Mielke

Imagine you Wake Up and There is no Internet

22. October – 16. November 2020
Group Show, Romantso, Athens

What will happen if one day you wake up and there is no Internet?

The exhibition Imagine you wake up and there is no Internet explores the effects of ubiquitous connectivity and technology in everyday life. Starting from our obsession with digital technologies, the exhibition seeks to enhance the debate about the coexistence of human and machine in the 21st century.

13 artists and 5 art collectives showcase scenarios from the present time and the near future, strategies of disconnection and disorientation, evacuation and escape plans from the city, studies on the information society, snapshots from digital life and the infrastructures that allows us to be connected to the network, and new readings for the political period we are going through. Any sense of certainty for the present and the future seems to have been destabilised.

31 years after the creation of the world wide web, concepts such as space, time, value and labor have acquired new meaning. And these concepts will continue to take on new meaning as the technology that we use the most, changes at great speed leaving us -often- in the position of the observer with little space for manoeuvring. The levels of control and surveillance in the networks we navigate, whether resulting from political decisions or market trends, are often obscure. At the same time, everyday life and personal data have acquired a particular economic value within networks and our obsession with constant connectivity, can only accelerate a technological future where human behaviour becomes predictable or can be predicted to meet political or/and economic trends.

The works in the exhibition highlight moments and fragments of our digital life surfacing issues related to the human-machine relationship and its impact on the public sphere. The exhibition aims at contributing to the discussion on the constantly accelerating dynamics of the Network, our position within it, and finally, the boundaries between a human-driven versus a machine-driven technological world.

The exhibition presents new commissions and works from: Marina Gioti, Vaggelis Deligiorgis, Antonis Kalagkatsis, George Moraitis, Manos Saklas, Alexandros Tzannis, Jono Boyle and the new version of the work “Tracing Information Society – A Timeline” by Technopolitics group.

Participating Artists:
!Mediengruppe Bitnik & Low Jack (DE/FR), Aram Bartholl (DE), Jono Boyle (UK), Heath Bunting & Kayle Brandon (UK), Vaggelis Deligiorgis (GR), Exonemo (JP), Marina Gioti (GR), Antonis Kalagkatsis (GR), George Moraitis (GR), No Más / No More (GR), Manos Saklas (GR), Molly Soda (U.S.), Superflux (UK), Technopolitics (AT), Alexandros Tzannis (GR), Filipe Vilas-Boas (PT)

Curated by Katerina Gkoutziouli & Voltnoi Brege

 

Opencoil

16. October – 1. November 2020
Group Show, Berlin, Berlin

you are hereby invited to the opening of OPENCOIL.show

with most cities pavements flooded by ‘dockless sharing vehicles’, OPENCOIL presents works by 10 artists specially selected to fill the vacuum between private and public space. this show is an experimental attempt to physically engage with the rise of ‘landfill capitalism’ by reclaiming ‘micro-mobility’ infrastructure. decentralised and climate neutral. helmets not included.

concept & curated by Dennis de Bel & Anton Jehle

participating artists: Aram Bartholl, Constant Dullart, Dennis de Bel & Anton Jehle, JODI, Jonas Lund, Martin Howse, Mediengruppe Bitnik!, Rosa Menkman, Sarah Grant, Sofya Aleynikova

opening:
oct 16th, 7pm / zentrum f netzkunst, haus der statistik

showcase:
oct 17th / ko-markt, haus d statistik

roaming speedshow:
oct 26th – nov 1st / berlin

 

german:

OPENCOIL – The roaming Speedshow

Die Ausstellung OPENCOIL setzt sich mit den Auswirkungen von Mikro-Mobilitätsdiensten auf den Stadtraum auseinander, indem sie ihre dezentrale Infrastruktur als Ausstellungsraum nutzt und gleichzeitig die Bedingungen und Auswirkungen dieser Infrastrukturen auch zum Thema macht.

10 Künstler*innen wurden eingeladen, ihre Arbeiten auf einem kleinen Wifi Controller mit ~2MB Offline-Speicher zu präsentieren.

Diese „digitalen Galerieräume“ werden an 10 zufällig ausgewählten E-Scootern angebracht.
So fährt die Ausstellung, von den Nutzer*Innen der Roller unbemerkt, als „roaming Speedshow“ durch die Stadt.

Der aktuelle Standort der Kunstwerke kann ab dem 26 Oktober über diese Website verfolgt werden. Damit die Werke betrachtet werden können, muss die „Roller-Galerie“ im Stadtraum gefunden werden.

Sobald der Roller angemietet ist, erhalten die Besucher*innen über ihr persönliches Smartphone, Zugang zu dem 2MB großen Galerieraum und den ausgestellten Werken.

Während Kapazitätsbeschränkungen und die bevorzugte Vermeidung von Zusammenkünften in geschlossenen Räumen, traditionelle Galerien und Museen vor Herausforderungen stellen, zielt OPENCOIL darauf ab, die Ortsunabhängigkeit des Online mit der Materialität des Offline (und umgekehrt) zu verbinden. Die Infrastruktur der „Mikro-Mobiltitätsdienste“ wird übernommen – klimaneutral und dezentral.

Die Gehwege vieler Städte auf der ganzen Welt wurden in den letzten Jahren von sogenannten ‘dockless sharing vehicles’ regelrecht überflutet. Mit Versprechungen von Umweltfreundlichkeit und Elektromobilität, besetzten diese Risikokapitalismus Aktivisten die Grauzone zwischen privatem und öffentlichem Raum auf den Straßen unserer Städte. Diese gewissenlose Gewissenhaftigkeit der “Mikro-Mobilitätsdienste” wirft jedoch wichtige Fragen zu städtischem Raum, Eigentum, Agentur, Produktion, Ökologie und sehr spätem Kapitalismus auf.

Wie umgehen mit der Inbesitznahme öffentlichen Raums?
Welche Werkzeuge und Wege gibt es sich diesen zurückzuerobern?

OPENCOIL soll nicht nur ein Pandemie-tauglicher Weg sein, um Kunst im öffentlichen Offline-Raum zu zeigen. OPENCOIL ist auch eine kreative (Um-)Nutzung von E-Scootern, ein Versuch, sich ihnen mit künstlerischen Mitteln zu nähern.
Gezeigt werden Arbeiten, die sich mit Fragen der Überschneidung von öffentlichem und privatem Raum, dem Umgang mit Ressourcen sowie mit Greenwashing, Risikokapitalismus und Vandalismus befassen.

 

Blog Archive for Tag: DVDdeaddrop

Home Entertainment

May 1, 2015


‘Home Entertainment’ Aram Bartholl. 2012, 31 mins. video DVD.
DVD Dead Drop vol.4 at the Museum of Moving Image, NYC
December 7, 2012–January 31, 2013
“The reign of the DVD is over, and with it the era of the extra. Before home entertainment was streamed from the cloud, movies came on DVDs that contained more than just the featured attraction. Studios added bonus content like behind-the-scenes documentaries and audio commentaries to make DVDs more desirable to consumers.
But DVDs also came with undesirable extras that were universally frustrating to captive audiences waiting for their movie to begin: unskippable content. Trailers for upcoming movies, promotional spots, and other unwanted clips all found their way immovably in front of featured attractions.
Home Entertainment is a collection of media found on DVDs from around the world that you always wanted to skip, but couldn’t: international copyright warnings, home entertainment publisher logos, studio and distributor bumpers, anti-piracy propaganda, and more. This time, however, all the clips are chaptered, so you can finally skip them.”
If you manage to watch the whole thing in one go without skipping i buy you a beer! 😉

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In the meanwhile on Instagram …

June 7, 2014

diplo+dismagazin-instagram-dvd-deaddrop
Maddecent.com fans on Instagram like very much the DVD Deaddrop install it seems. :)) and Dismagazine.com too :))))

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DOWNLOAD HERE!!

May 16, 2014

DVD-deaddrops-wallach-gallery-colombia
In case you missed the DVD Dead Drop install at the Museum of Moving Image last year visit the show Hyper-Resemblances up at Wallach gallery right now. I am showing a documentation of the DVD Dead Drop install there and you are invitved to DOWNLOAD ALL 10 DVD Volumes from a local hard drive to your computer! Quick quick, before the show is over!!
HYPER-RESEMBLANCES
at Wallach Art Gallery, Columbia University NYC
April 22–June 7, 2014

curated by Alison Coplan
with: Aram Bartholl, BFFA3AE, Nicolas Ceccaldi, Petra Cortright, Aleksandra Domanović, Marisa Olson, Hito Steyerl and Ryan Trecartin.
An exhibition in three parts, Hyper-resemblances explores how both modern and contemporary artists have experimented with different notions of representation as filtered through psychological, mechanical and digital lenses. In interchanges between embodied vision and the external world across various media, the grouping of works focuses on relationships between subjectivity, image production and reality. This show examines the role of the artist in reflecting and shaping images of both the self and “society.” Through modes of conceptual self-portraiture, montage and digital mediation, these artists subjectively construct contemporary consciousness. Hyper-resemblances is curated by Alison Coplan, Heidi Hirschl, and Kathleen Langjahr.  It is the second presentation of the MODA Curates series—an annual opportunity offered by The Miriam and Ira D. Wallach Art Gallery and the MA in Modern Art: Critical and Curatorial Studies Program (MODA) for outstanding curatorial proposals related to students’ theses. Coined by Jacques Rancière, the term “hyper-resemblance” deftly embodies the theoretical underpinnings of each curator’s project: it refers to an image that refuses to be defined by the reality in which it resides and, rather, establishes its origin and interior identity in the pursuit of a truer vision. Alison Coplan’s REALITY FX explores how artists both create and expose constructions of reality, mediated by the digital technology with which we experience the world. These works challenge the concept of a hegemonic reality put forward by modern media industries and demonstrate how existing power dynamics can be rearranged when artistic subjectivity engages with these technologies. The artists featured here are: Aram Bartholl, BFFA3AE, Nicolas Ceccaldi, Petra Cortright, Aleksandra Domanović, Marisa Olson, Hito Steyerl and Ryan Trecartin.
The Wallach Art Gallery is located on the eighth floor of Schermerhorn Hall on Columbia’s Morningside Heights campus, 116th Street and Broadway, in Manhattan. The gallery is free and open to the public from Wednesday through Saturday, 1- 5 pm. For more information, call 212-854-2877 or visit columbia.edu/cu/Wallach.
 

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VIRII – a DVD full of viruses

June 26, 2013


I always wanted to make this DVD! During deaddrops.com people warned there could be viruses on the USB drive! Yes, there could be! But now, look! Here is a DVD full of viruses (and artefacts of their history) OMG!! ;)))
VIRII
DVD Dead Drop vol. 8
at the Museum of Moving Image
June 26–July 30, 2013
by Aram Bartholl
“VIRII examines the history and aesthetics, real and imagined, of the computer virus. The volume, a full 4.7GB, includes more than 30,000 actual computer viruses in a password-protected folder, video documentation of nearly a dozen computer viruses, a selection of articles about historically significant viruses, and a gallery of virus clip art.
Viruses, software programs named for their nefarious ability to self-replicate, captured the public’s imagination in the 1980s as personal computers became widely adopted. Viruses of this era would often lie dormant until certain days, when they would activate and create a visible disturbance on screen or erase parts of a computer’s hard drive.
By contrast, today’s viruses are designed to be invisible: hijacking computer resources to send unsolicited email, mask a criminal’s tracks, wage denial-of-service attacks, or spy on the user. Once the domain of tech-savvy pranksters and mischievous hackers, today viruses serve as lucrative tools for economic fraud and weapons regularly deployed for espionage and cyber warfare.

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'Home Entertainment'

December 10, 2012


I am very pleased to announce the latest DVD vol.4  for the install at the MMI. Was fun to dig through big stacks of DVDs to make this 78 chapters video DVD. Enjoy! 🙂
‘Home Entertainment’ Aram Bartholl. 2012, 31 mins. video DVD.
DVD Dead Drop vol.4 at the Museum of Moving Image, NYC
December 7, 2012–January 31, 2013
The reign of the DVD is over, and with it the era of the extra. Before home entertainment was streamed from the cloud, movies came on DVDs that contained more than just the featured attraction. Studios added bonus content like behind-the-scenes documentaries and audio commentaries to make DVDs more desirable to consumers.
But DVDs also came with undesirable extras that were universally frustrating to captive audiences waiting for their movie to begin: unskippable content. Trailers for upcoming movies, promotional spots, and other unwanted clips all found their way immovably in front of featured attractions.
Home Entertainment is a collection of media found on DVDs from around the world that you always wanted to skip, but couldn’t: international copyright warnings, home entertainment publisher logos, studio and distributor bumpers, anti-piracy propaganda, and more. This time, however, all the clips are chaptered, so you can finally skip them.
 
 

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Let's Play Max Payne

October 26, 2012

The 3rd volume of the DVD Dead Drop is featuring massive 18 hours of Let’s play Max Payne. It ll launch next week Tuesday 30th. If you haven t got hold of ‘INSERT DISC‘ yet make sure to stop by at the museum on the weekend!
Let’s Play Max Payne
vol. 3 of the DVD Dead Drop
at Museum of the Moving Image, 36-01 35 Avenue, Astoria, NY 11106
October 30 –December 3, 2012

Eighteen hours of ‘Let’s Play’ Max Payne walkthrough videos on DVD

Three players—Tetraninja, AMF1534, and TehNevs—provide commentary while playing Max Payne 1, 2, and 3 from start to finish. Enjoy 4.5 GB and 60 video files of intense game-play action, hilarious comments, and compelling story-mode cut scenes.
The video game series Max Payne, which premiered in 2001, represents an important milestone in gaming history. Initially developed by the Finnish game studio Remedy, this third-person shooter won acclaim for its strong storyline and film noir scenarios coupled with its unique use of “bullet time” slow motion effects and advanced character controls. Through a large number of cut scenes and off-screen narration, the game tells the classic story of a revenge-driven cop in an experience at the intersection of cinema and game. In the latest title Max Payne 3, developed by Rockstar Games, the broke ex-cop Max once again causes more problems than he solves. Famous for high quality storytelling and hilarious cynical humor, Rockstar delivers another groundbreaking third-person game/film hybrid.
“Let’s Play” originated on Something Awful forums in 2006 as screen shot walkthroughs of video games before also coming to describe screen capture videos of game walkthroughs. Instead of playing a game oneself, the viewer watches someone else play, a common gesture in gaming culture. As CPUs and screen capture software became more powerful, Let’s Play developed into a widespread entertainment form. Many Let’s Play enthusiasts have attracted large numbers of subscribers on YouTube and frequently play several games for large audiences.
As Max Payne already possesses many cinematic qualities, the Let’s Play version of the game adds another layer of experience. The common third-person game perspective is heightened by a fourth person: the commenting player. Through multiple pairs of eyes, the viewer can relax and watch the action take place from a double over the shoulder view.
Aram Bartholl 2012

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INSERT DISC

September 24, 2012

We are very excited to present INSERT DISC. It was a great adventure to travel back in time to free sunken art treasures
guarded by Moore’s monster octopus on a sunken MacOS7.We hope you will enjoy this travel as we did! Get the DISC at MMI, NYC, any time, for FREE!

INSERT DISC
Selected CD-ROM art of the 90’s on DVD

September 22 – October 27, 2012
at DVD Dead Drop, Museum of Moving Image NYC
curated by Aram Bartholl & Robert Sakrowski (curatingyoutube.com)
The second DVD Dead Drop volume INSERT DISC, features several classic art CD-ROMs from the mid-90s on DVD. While the web was still in its infancy, artists from a wide range of fields explored the possibilities of interactivity and multimedia on CD-ROMs, fancy new silver discs that held an unbelievable 650 megabytes of data. Today most of these pre-web multimedia works are no longer accessible because they require legacy operating systems and software to run. INSERT DISC offers the full experience of a cutting edge, mid-90s operating system packed with stunning multimedia art. Each DVD comes with a safe-to-install virtualized Ubuntu Linux operating system running an emulated Mac OS 7.6. In addition to the historic CD-ROM art, special features include historic browsers, link lists, and more, guaranteeing a true 1995 computer experience!
artist/projects:
Anti Rom
SASS Collective: Andy Allenson, Joel Baumann, Andy Cameron, Rob LeQuesne, Luke Pendrell, Sophie Pendrell, Andy Polaine, Anthony Rogers, Nik Roope, Tom Roope, Joe Stephenson, Jason Tame
CD-Rom, 1995
Manuscript
Eric Lanz, CD-Rom 1994
Cyberflesh Girlmonster
Linda Dement, CD-Rom 1995
User Unfriendly Interface
Josephine Starrs & Leon Cmielewski, first shown 1994, CD-Rom 1996
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Extra 90’s specials:
Browser collection, ‘Einblicke ins Internet’ offline Internet CD-Rom, Bookmark easter eggs & more
credits:
Andreas Broeckmann, Sandra Fauconnier, nbk Berlin, ZKM Karlsruhe, Transmediale archive
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Anti Rom
1995, CD-Rom, http://www.antirom.com/
SASS Collective: Andy Allenson, Joel Baumann, Andy Cameron, Rob LeQuesne, Luke Pendrell, Sophie Pendrell, Andy Polaine, Anthony Rogers, Nik Roope, Tom Roope, Joe Stephenson, Jason Tame
self-published and funded by the Arts Council of Great Britain.
“Offering a highly interactive interface to the collected sounds and images, this work is an exploration of the limits of what the CD-ROM medium can actually handle. Andy Cameron: “Antirom offers a radical critique of the poverty of contemporary multimedia in a number of savagely ironic, absurdist and incisive satires. Antirom is specifically against the ill conceived grafting of point-and-click functions onto traditional linear forms. Antirom is for the development of a new language of representation, and new modes of spectatorship, within the new apparatus of interactivity.” http://www.v2.nl/archive/works/antirom
[ http://www.antirom.com/
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Manuscript
Eric Lanz, 1994, http://www.ericlanz.net/
CD-Rom, Macromedia Director Apple QuickTime
Production: ZKM | Institute for Visual Media, 1994.
“A text, displayed in a linear way but made out of visual characters of tools, is activated by a mouse-click on an icon and plays back a four second video sequence with the actual use of the tool. The title refers to the iconography of each letter as well as to the origin of language in so far as it is related to manufactured objects, i.e. here a page ‹written› by hand and set in motion by the user’s hand.”
Rudolf Frieling – http://at.zkm.de/node/270
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Cyberflesh Girlmonster
Linda Dement, CD-Rom 1995, http://www.lindadement.com/
Australian Network for Art and Technology, Australian Film Commission
“Donated body parts collected during Artists’ Week of the Adelaide Festival 1994 have been used to construct a computer based interactive work. About 30 women participated in the original event by scanning their chosen flesh and digitally recording a sentence or sound. Conglomerate bodies were created from the information donated. These have been animated and made interactive. When a viewer clicks on one of these monsters, the words attached to that body part could be heard or seen, another monster may appear, a digital video could play, a story or medical information about the physical state described by the story, may be displayed. The user moves relatively blindly between these. There is no menu system or clear controllable interface. The work is a macabre, comic representation of monstrous femininity from a feminist perspective that encompasses revenge, desire and violence.[…]” http://www.v2.nl/archive/works/cyberflesh-girlmonster  http://www.newmediacaucus.org/html/journal/issues/html_only/2006_spring/Sp06_Davis.htm
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User Unfriendly Interface
Josephine Starrs & Leon Cmielewski, first exhibited 1994, CD-Rom published 1996. http://lx.sysx.org/
Produced with the assistance of the Australian Film Commission
User Unfriendly Interface, CD ROM/Installation on themes of conspiracy theories, male vs female concept of space, dating services, mens issues & personality testing. 1997 Video Positive, Liverpool, UK “Since 1994 we have collaborated on a variety of new media arts projects that incorporate interactivity and play as strategies for engaging with the social and political contradictions inherent in contemporary society. Audience engagement is a vital element in our interactive artworks. We sometimes think of our work as performance art, were the artist is not physically present; the actions of the performer are programmed into the work, with the viewers’ response completing the piece. We have closely observed how viewers interact with our work, and have drawn on these observations in the creation of each subsequent piece. […]”http://scan.net.au/scan/journal/display.php?journal_id=100
 
 

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Street Memories

September 18, 2012


Post about the DVD Dead Drop in EL PAIS, thx Stefano!!

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Visiting Artist

September 4, 2012


(Thx for the flowers KATSU!! 🙂

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BBC podcast – Interview

August 30, 2012


‘Art, dance and unidentifiable cities’ – bbc.co.uk/blogs/outriders
“..From walking around with paper models of over sized World of Warcraft weapons to planting giant replicas of Google map pins in real locations – Artist Aram Bartholl is interested in exploring the boundaries between offline and online worlds. He’s just completed a new work – DVD Dead Drop at New York’s Museum of the Moving Image – and so Chris asked him what he was trying to achieve through his art…”
25min podcast – Mp3 link
 
 
 

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