Pic of the day: Drawing

Nice drawing by Rod McLaren who posted a summary and sketches of some talks of the reboot 9.0 conference last week. I ike the one line unfinished drawing style a lot. God portrait, my typical hair curl/wave and FPS.
Well informed. Badly disposed.
Doomscrolling, Negativbias und die sozialen Herausforderungen
Ort EIGENHEIM Weimar, Asbachstraße 1, 99423 Weimar / Eröffnung 14.03.2026 um 19 Uhr mit dem DJ Set Druck – Resonanz – Kontrollverlust von Christoph Höfferl / Dauer 15.03.2025 – 25.04.2026
beteiligte Künstler*innen: Anna Bittersohl, Aram Bartholl, Simon Baumgart, Jonas Blume, Benedikt Braun, Elisa Jule Braun, Paolo Cirio, Ben Grosser, Esra Gülmen, Susanne Junker, Philipp Kummer, Marc Lee, Kayla Mattes, Signe Pierce, Theresa Rothe, Michal Schmidt, Stefan Schiek
Der Auftakt des Jahresprogramms, das sich Zuversicht, Positivität und kollektiver Lebensfreude widmet, wird durch die Ausstellung “Well informed. Badly disposed.” markiert. Zugleich versteht sich diese erste Ausstellung als bewusste Problemanalyse: Sie benennt die Bedingungen, unter denen ein positives Jahresthema heute nicht naiv, sondern notwendig erscheint – als Haltung, um zunehmender Polarisierung, Emotionalisierung und politischer Vereinnahmung von Information etwas entgegenzusetzen.
Im Zentrum stehen die Mechanismen von Doomscrolling und Negativbias – Phänomene, die unsere Wahrnehmung, unsere Stimmung und zunehmend auch den gesellschaftlichen Diskurs prägen. Eine immersive, düster-dystopische Ausstellungskulisse definiert einen bewusst abstoßenden Raum und schafft einen von Reizüberflutung geprägten Erfahrungsrahmen, der Angst, Erschöpfung, Ekel und Abgründigkeit vermittelt. Die Ausstellung macht jene emotionale Überforderung erfahrbar, die aus der permanenten Konfrontation mit negativen Nachrichten entsteht.
Künstlerische Positionen untersuchen, wie digitale Informationsflüsse, soziale Medien und algorithmische Logiken unser Denken und Fühlen beeinflussen. Dabei wird deutlich: Plattformen sind nicht neutral. Sie spiegeln ökonomische und politische Machtverhältnisse wider, verstärken Polarisierungen und prägen demokratische Öffentlichkeiten weltweit. Zugleich zeigt sich, dass individuelle Mediennutzung eng mit Fragen von Verantwortung, Vertrauen und Bildung verknüpft ist. Die Ausstellung macht sichtbar, wie stark wir dazu neigen, das Negative stärker zu gewichten als das Positive – und wie soziale Medien und Informationsplattformen diesen Bias gezielt nutzen, um Aufmerksamkeit zu maximieren.
„Well informed. Badly disposed.“ beleuchtet bewusst die negativen Einflüsse unserer medialen Umwelt und macht zugleich neugierig auf die weiteren Ausstellungen des Jahresthemas. Sie eröffnet den notwendigen Kontrast, um die Kraft der Zuversicht in den folgenden Projekten umso stärker erfahrbar werden zu lassen. So bildet diese erste Ausstellung den kritischen Auftakt für ein Programm, das Schritt für Schritt Perspektiven auf Optimismus, Empathie und kollektive Freude entfaltet.
By occupying nearly a third of our waking hours, screens are profoundly reshaping the contours of our relationships with others. In response, numerous journalistic and academic discourses echo concerns about the digital migration of our social lives: the idea frequently arises that the socio-technical systems at work in this migration are making us more resistant to diversity.
Our intention is to nuance this concern by acknowledging a foundational aspect of the internet—its original design to facilitate the virtuous and unprecedented emergence of communities of specific interests, often far more specialized than what our traditional offline social circles can accommodate. This utopia inevitably carries a tension between, on the one hand, the benefits of more efficient and far-reaching sociability, and on the other, the widely discussed risks of a social life limited to alters who are most similar to ourselves.
Curated by Aurélie Clémente-Ruiz, director of the Musée de l’Homme in Paris, and Camille Roth, a researcher at CNRS in social sciences.
With: Nicolas Bailleul, Aram Bartholl, Léa Belloousovitch, Neïl Beloufa, Sophie Calle, Paola Ciarska, Laurent Grasso, Juliette Green, Ben Grosser, Özgür Kar, Béatrice Lartigue, Lauren Lee MacCarthy, Katherine Longly, Randa Maroufi, Magalie Mobetie, Martine Neddam, Philippe Parreno, Françoise Pétrovitch, Valentina Peri, Marilou Poncin, Jeanne Suspuglas
A look at how our online practices leave a trace and shape our rights. Drawing on the Charter of Digital Rights (2021), the exhibition explores seven key areas with humour and everyday examples. Framed within the Observatory of Digital Rights and curated by Fundación Telefónica and Domestic Data Streamers, the show encourages reflection and debate around the safe, responsible, critical, and creative use of technology.
We accept cookies as if they were freshly baked biscuits, without having the slightest idea of what ingredients they contain. We share photos of our children’s birthdays or family trips as if they were WhatsApp stickers, without knowing where they might end up. We use the same password for our bank account and our grocery app (spoiler: not a good idea). We check a website to see if it’s going to rain, only to give away our data like candy on Halloween.
The exhibition Today Is a Good Day to Discuss Digital Rights seeks to raise awareness about the rights and duties that citizens exercise and develop in the digital sphere. Moreover, the show invites us to keep debating and building a system of guarantees around the digital ecosystem — a kind of ethical guide that helps us understand what digital rights and duties are, what they imply, and the opportunities the technological environment offers citizens.
Framed within the initiative of the Observatory of Digital Rights and curated by Fundación Telefónicatogether with the artistic collective Domestic Data Streamers — which presents six installations —, the exhibition features works by contemporary artists such as United Visual Artists, Eva & Franco Mattes, Paolo Cirio, Noemí Iglesias Barrios, Theresa Reiwer, Hasan Elahi, and Aram Bartholl, among others. Their works challenge visitors, help them understand, and encourage reflection on our actions as digital beings. A much-needed exhibition, it fuels the debate around digital rights and duties, and calls for a safe, responsible, critical, and creative use of technology. Because today is a good day to discuss Digital Rights.
The Grand Snail Tour activates public spaces in the region through artistic formats of exchange, participation, and co-production – often in collaboration with local actors. Over the course of three years, it will travel through all 53 cities in the Ruhr region. The project addresses important questions of social coexistence in an experimental and innovative way: Who owns public space and how can we create places for communal activities or activate existing spaces? What role does art play in this? The Grand Snail Tour aims to leave a variety of impressions, offer shared experiences and invite people to join the journey.
We are made of memory, but memory itself is a fiction
The exhibition Self Storage investigates how individuals construct identity through personal and intimate recollections, as well as through the technical and social systems that shape their traces. Memory is not an objective recording: it is an assemblage, a selective construction built from both forgetting and persistence. A memory emerges within a space shaped by desire, loss, and reconstruction. Self Storage foregrounds this subjective and unstable dimension of remembering. Diaries, family archives, obsolete technologies, and bodily reminiscences become raw materials to examine the materiality of memory and its capacity for reinvention.
Hard drives, clouds, online profi les, and social networks are gradually replacing notebooks and photo albums. This massive externalization questions the boundary between private memory and public exposure, between lived traces and standardized data. Self Storage extends this inquiry into a contemporary era where identity is stored, outsourced, and endlessly duplicated. Through the works assembled, the exhibition off ers a poetic and critical drift between real and invented memory, intimate and externalized. It prompts us to consider: What do we need to retain? What do we choose to forget? And what becomes of the “self” when it is reduced to archives, content, and imprints?
curation : Nicolas de Chérisey & Philippine de Salaberry in collaboration with Ellia gallery
participating artists:
Joël Andrianomearisoa, Maxime Antony, Marcella Barceló, Aram Bartholl, Federica Belli, Matthias Bitzer, Borgial, Victor Boyer, Amélie Caussade, Salomé Chatriot, Coucou Bébé, Nick Coutsier, Fleur Cozic, Paul Créange, Corentin Darré, Oli Epp, Léonor Fini, Nan Goldin, Gregor Hildebrandt, Ryoji Ikeda, Victoire Inchauspé, Éloïse Labarbe-Lafon, Octave Lauret, Louis Lekien, Inès Longevial, Keegan Luttrell, Shiva Lynn Burgos, Matisse Mesnil, Sabine Mirlesse, Polina Osipova, Louise des Places, Joséphine de Rohan-Chabot, Philippine de Salaberry, Tehotu, Egon Thuile, Thu-Van Tran, Louis Verret, Francesco Vezzoli, Rose Vidal, Xolo Cuintle, Kai Yoda, Yugnat999.
Am 31. März findet im LUX Pavillon der Hochschule Mainz die ganztägige, vierte Ausgabe der readOn Konferenz unter dem Titel AT THE EDGE OF KNOWING statt.
Die Konferenz richtet den Blick auf jene Momente, in denen Wissen brüchig wird – wenn sich zwischen Gewissheit und Vermutung, Erkenntnis und Ahnung ein offener Raum auftut. Ein Raum, der sich eindeutigen Definitionen entzieht: Fragen werden wichtiger als Antworten, Prozesse bedeutsamer als Ergebnisse – und Unsicherheit erscheint nicht als Mangel, sondern als produktive Kraft.
AT THE EDGE OF KNOWING lädt dazu ein, diese Schwelle des Verstehens bewusst zu betreten. Gemeinsam suchen wir nach neuen Perspektiven auf Gestaltung, Begegnung und das Denken möglicher Zukünfte. Nicht-Wissen wird dabei nicht umgangen, sondern als Ausgangspunkt ernst genommen.
In Vorträgen und Diskussionen untersuchen geladene Gäste, welche Rolle Unsicherheit in gestalterischen Prozessen, in der Forschung und in unserer Haltung zur Zukunft spielen kann. Die Konferenz versteht sich nicht als abgeschlossener Zustand, sondern als Reflexion eines Prozesses, der sich in die Ungewissheit hinein entfaltet – und lädt dazu ein, gemeinsam an den Rand des Wissens zu treten und die Weite des Unscharfen zu erkunden. In ungewissen Zeiten möchten wir Raum schaffen, um zusammenzukommen – und statt am scheinbar Sicheren festzuhalten, bewusst loszulassen und neu zu denken. Die Teilnahme ist gegen eine freiwillige Spende möglich.
Organisiert von den Studierenden des Masterstudiengangs Kommunikationsdesign der Hochschule Mainz.
🤳🏾Bring Your Phone! : TOUCH FARM 🌾👩🌾 reclaims the idea of the farm for the screen age. If farming once organized land, labor, and life, today it organizes attention and clout. TOUCH FARM takes the architecture of click farms and flips it from extraction to participation.
Bring your phone. Exhibit your work. Everyone participates.
🐷🐐🐰🐖🐴🐑🐓🐖🐔🐮🐇🌾🚜👩🌾
Curated by @arambartholl & @socratesstamatatos.
🎉 #Vorspiel 2026 Opening Party at @panke.gallery
📍panke.gallery, Friday, 16 January 2026 at 7 PM (Gerichtstr. 23, Hof 5, 13347 Berlin)

Nice drawing by Rod McLaren who posted a summary and sketches of some talks of the reboot 9.0 conference last week. I ike the one line unfinished drawing style a lot. God portrait, my typical hair curl/wave and FPS.
You may have noticed that I am working down a pile of press stuff. I hope it is not anoying to watch all these Second Life reports but this time I am showing the “First Person Shooter” glasses. The editor wanted me to take the counter part in the interview. The report is mainly about the Corecon Center run by Katja Schwab. The TV team ( three guys) from RBB had a lot of fun exploring the sex areas in Second Life. RBB “bizz” 26.2.07 ( german) , editor Jörg Oberwittler.







Laboral is a new art center in Gijon, Spain dedicated to media culture. Before arriving there nobody really knew how big this place was. The goverment of the province Asturias put a lot of money into this project and I am curious how it’ll develop in the next years. I have been invited to the game art show “Gameworld” one of three huge exhibitions which opened all on the same day 30.3.2007. The other two shows are called “Labcyberspace” which is the outcome of a competitionl and “Feedback”. All show are running till 1.7.2007.
I am showing “First Person Shooter”, the DIY glasses and the “WoW” video. As a small WoW performance I did walk my name during the opening . I met a lot of new people and had a really good time. The opening was huge. My favorite project was the “Sheepmarket” by Aaron Koblin in the Labcyberspace show. 10.000 sheep drawn by amazon users, printed on paper are hanging on the wall. Fantasic!
See my flickr pics of all three shows.
More documentations on
– Gameworld: gamestudies.at (german), selectparks.net ,tales-of-tales.com
– Labcyberspace: neural.it
More Infos:
LABORAL – Centre for Art and Creative Industries
Official Opening: 30.03.2007
Opening Programme
FEEDBACK
30.03.07 – 30.06.07
Exhibition curated by: Christiane Paul & Jemima Rellie
Curatorial Advisor: Charlie Gere
Exhibition Design: Leeser Architecture
GAMEWORLD
30.03.07 – 30.09.07
Exhibition curated by: Carl Goodman
Associate Curator: Daphne Dragona
Curatorial Advisor: Helen Stuckey
Exhibition Design: Leeser Architecture
EXTENSIONS – ANCHORS
30.03.07 – 30.09.07
in two different phases
Exhibition curated by: Francisco Crabiffosse
LABCYBERSPACES
30.03.07 – 30.06.07
International Open Call.
Jury: Alex Adriaansens, Rosina Gómez-Baeza, Christiane Paul & Gerfried Stocker
Exhibition Design: Quero-Kawamura-Ganjavian
THE E-IMAGE ERA
30.03.07 – 01.04.07
Series of panels directed by: José Luis Brea
Other Programmes
LEV FESTIVAL (LABORATORIO DE ELECTRÓNICA VISUAL)
23.03.07 – 24.03.07
Organised by Datatrón
LED THROWIES
31.03.07 – 01.04.07
In collaboration with Eyebeam R&D Openlab
and the Graffiti Research Lab from New York






Eyebeam and the Graffiti Research Lab invited me to be part of the exhibition OPEN CITY which took place at Eyebeam in NYC from end of Feburary till mid of April 2007. The subtitle ‘tools for public action’ describes very well the graffiti background of the show which opened up to a broader field of actions in public space. All artists and artist groups did show different kinds documentations and tools of their work. Among some project documentations I had two workshop tables: one where visitors could build their own pair of “First Person Shooter” glasses and a second which served for a “WoW” workshop.
Check out my pictures and all open city tagged pictures of the exhibition on flickr.
Find some more documentation of the exhibition at GRL
Thanks to Evan who edited and posted the “WoW” movie documentation of him and me getting a coffee at Frank’s on 9th avenue.
Thanks to the whole Eyebeam team and to GRL:Evan and James for having me at this great show.