The success of Nintendo Wii shows very well how classic Media Art of the last 20 years has arrived in everyday consumer products. I am curious how the connection of physical body and digital space will evolve in day to day life in the future. This Wii Fit Parody is quite funny. Sure, you better would go out to play real soccer but the way Nintendo integrates the body as a game interface is for most people new and a striking experience. Next step is then to emancipate from the screen and to go for the physical interaction again. 😉
The concept for the performance piece „Sociial“ which won me the Video Award Bremen last year also involves physical Wii action. It’ll be shown in December 2008 in Bremen. Hmm, should I try to include the Wii Fit balance now?
Behind the screens. 50 years of computer art.
Online, interactive and endless ones and zeroes in algorithms and coding; digital art, in all its forms and designs, is occupying an increasingly important place. And not only that. The growth and developments in the field of digital art also force us to think about the definition and meaning of concepts such as ‚unique‘ and ‚authentic‘. With more than 50 works by 29 artists, the group exhibition Behind the screens – 50 years of computer art shows the various forms of digital art and the developments from the 1970s to the present. A large part of the works of art in this exhibition come from a private collection from Apeldoorn, which includes a number of iconic works of art and gives an impression of the development of digital art.