full flickr set -> https://www.flickr.com/photos/bartholl/sets/72157650965201646/
Wow!! What a great opening last night! Thx so much to Babycastles for having me!
Aram Bartholl: Point Of View
at Babycastles (FB), New York City
Feb 20. – April 10, 2015,
Preview Feb 19, 6:00 pm (RSVP)
Workshop on opening night:
Build your own POV head band for your phone!
‘Point Of View’ questions the current paradigm shift of perspective. What is the role of the hand held screen framing our everyday life? How has gaming shaped the representation of our digital self?
Over the past 100 years the screen has moved constantly closer to our eyes. Most people today spend significantly more time looking at smart-phone screens than at computer screens or TVs (not to mention the cinema screen Games have been an important driving motor for the development of digital culture in the past four decades. The first person view popularized by early computer games like Doom and Duke Nukem has now entered the real world with the growing popularity of head-mounted cameras. GoPro and Google Glass users generate a constant stream of pictures with their hands in view like a digital avatar. A whole range of digital glasses are poised to enter the market. The Oculus Rift promises the classic idea of cyberspace an immersive reality, while people in public extend their body with a selfie stick. Is the view leaving our body now? Will the picture frame finally disappear?
Let’s enjoy the last years of looking at each others screens in public transportation or over the shoulder in Let’s Play gaming videos. The point of view is changing.
Aram Bartholl 2015
See also the docu vid by Becky Stern, thx for that!!
See also: How to make a POV headband for your phone
Out Of Bounds
The first in a four-part exhibition series exploring how artists make work with and about video games, Out of Bounds is an exhibition investigating the architecture of game spaces. The exhibition will reflect upon how artists use game development software within their practice to comment upon the video game landscape, alongside our collective fascination with seeing what’s beneath the surface of both the games we play and the spaces we encounter on a daily basis.
Each exhibition in the series will be accompanied by a reading list of books that inspired the ideas behind the exhibition, as well as a number of books selected by the exhibiting artists that inform their practice, available to read within the gallery space.
With artworks from Aram Bartholl, Bob Bicknell-Knight, Alice Bucknell, Mario Mu, Rosa-Maria Nuutinen, Everest Pipkin, Amba Sayal-Bennett and Mathew Zefeldt, curated by Bob Bicknell-Knight.
Curated by Bob Bicknell-Knight