The editors of „Space Time Play“: Friedrich von Borries, Steffen P. Walz and Matthias Böttger presented their new book yesterday at the book store Pro-QM Berlin. The media theorist Stephan Günzel and myself have been invited to join the presentation and to talk about our work. The book is a collection of over 180 different articles of 140 different authors on the relationship of computer games, space and architecture. A must read for everybody who works in this field.

„SPACE TIME PLAY“ IS A JOURNEY
THROUGH THE PAST, PRESENT
AND POTENTIAL SPACES OF
COMPUTER AND VIDEO GAMES.

Have you ever wondered what’s behind a perfect Tetris-wall?
Have you ever freed a 3D world from terrorists?
Have you ever made polygon friends in networked fantasy realms?
And do you know what happens when these games never end?