Lol, nice spoof. Didn’t know that one.
Although the role and history of crates in first-person-shooter games is a very interesting topic.
(see de_dust )
The Onion, Dez.05
„New Video Game Designed To Have No Influence On Kids‘ Behavior“
Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people’s behavior in any way. „With Stacker, the player interacts with an environment full of boxes—lightweight, uniformly brown boxes with rounded corners—and uses diligence and repetitive hard work to complete his mission,“ said Doug Benzies, Stacker’s chief developer. „We’re confident that the new ‚reluctantly interactive‘ content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player.“ …