„Speculative Privacy: Practical and impractical things you can do to your phone“ is a lecture-workshop-performance format I presented at the Datapolitics conference track during the annual International Summer festival, Kampnagel, Hamburg on August 20th.
First the audience got stickers on their smart phone cameras at the entrance (in true Berghain manner) and then was instructed to do a few tests and look up settings on their devices during the talk. In the second half of the presentation everyone was invited to the stage to test different tools and materials on their phones while we kept discussing todays privacy questions. Some of the ‚mini workshops‘ are useful others don’t really make sense but offer a strong therapeutic moment to ‚grill‘ your mobile phone in a non destructive way. You always wanted to flush your phone in the toilet or bury it in cement? This is your chance! Have it vacuumed in a plastic bag and dip it in paint or through it in other actions!
All slides of the talk and related links here! : http://datenform.de/talks/kampnagel/
Aram Bartholl, 2016
…more pictures on flickr!!
How to cement in your phone in a non-destructive way!
Aram Bartholl: Speculative Privacy
Aram Bartholl ist Konzept- und Medienkünstler. Im Mittelpunkt seines Interesses steht die kritische Auseinandersetzung mit der zunehmenden Digitalisierung unseres Alltags. In seinen oft humorvollen Arbeiten überführt er Items aus der Netzwelt ins Analoge, um bspw. die Allgegenwärtigkeit von Internetunternehmen wie Google sichtbar zu machen. In seinem performativen Workshop TRANSPARENCY zeigt er welche digitalen Spuren bei der Benutzung von Smartphones entstehen und welche Möglichkeiten es gibt, diese zu verwischen.
Thanks to the Kampnagel team for making all this possible!
20. August 2016, 18:00 – 19:30 (Halle P1)
Out Of Bounds
The first in a four-part exhibition series exploring how artists make work with and about video games, Out of Bounds is an exhibition investigating the architecture of game spaces. The exhibition will reflect upon how artists use game development software within their practice to comment upon the video game landscape, alongside our collective fascination with seeing what’s beneath the surface of both the games we play and the spaces we encounter on a daily basis.
Each exhibition in the series will be accompanied by a reading list of books that inspired the ideas behind the exhibition, as well as a number of books selected by the exhibiting artists that inform their practice, available to read within the gallery space.
With artworks from Aram Bartholl, Bob Bicknell-Knight, Alice Bucknell, Mario Mu, Rosa-Maria Nuutinen, Everest Pipkin, Amba Sayal-Bennett and Mathew Zefeldt, curated by Bob Bicknell-Knight.
Curated by Bob Bicknell-Knight