Last week I gave a little workshop to a group of 9-11 year olds at my sons school in Berlin. While we were building paper craft models and painted swords from the game Minecraft I talked with the kids about pixels. Children today often look at very high resolutions screens ( ipads, tablets etc). Pixels became so small over the past 5 years that you hardly can see them with your eyes any more. This is one of the reasons why generation retina doesn t really understand the retro-pixel-look reference in Minecraft. For them pixels ARE Mincratft. :)) I showed them a bunch of old games like Boulderdash and Doom II. We talked about how 2D games became 3D and the diffrerent perspectives like the first person view etc. It was fun! In the end they ran off with their freshly painted wodden swords to play Minecraft in the yard. ;))
Behind the screens. 50 years of computer art.
Online, interactive and endless ones and zeroes in algorithms and coding; digital art, in all its forms and designs, is occupying an increasingly important place. And not only that. The growth and developments in the field of digital art also force us to think about the definition and meaning of concepts such as ‚unique‘ and ‚authentic‘. With more than 50 works by 29 artists, the group exhibition Behind the screens – 50 years of computer art shows the various forms of digital art and the developments from the 1970s to the present. A large part of the works of art in this exhibition come from a private collection from Apeldoorn, which includes a number of iconic works of art and gives an impression of the development of digital art.