Haus of electronic Arts – HeK at Liste Art Fair
duration: 16.06.2015 – 21.06.2015
At Liste Art Fair Basel HeK – House of Electronic Arts presents four artistic positions:
Aram Bartholl, Constant Dullaart, Raquel Meyers and Evan Roth under the title PEBKAC IMHO.
„Search the web for ‚iPhone reverse product placement‘, and you will find a clip from the first ‚Sex and the City‘ movie (2008), in which the character Carrie gets handed an iPhone and shrieks; “I don’t know how to work this‘. Shot the year the first Apple smartphone was released, the clip overtly illustrates our current relationship to technology. Carrie was not in the know, did not understand popular technology. Left at the altar, not in control of her life, not able to master new technology. We as the viewer do want to understand how technology works, want control, not be left at the altar, and get an iPhone.
‚Problem Exists Between Keyboard And Chair‘, abbreviated to PEBKAC, is an expression used in tech support culture since the mid nineties. A derogatory term for a human error being the reason for the customer to seek assistance. Abbreviated to hide the pedantic position of tech support, creating an even larger social gap between them and the unwitting human sitting on the chair. By now, PEBKAC not only emphasizes that we are no longer bound to keyboards and chairs, but rather that society until now still struggles to define its relationship with networked technology. We might not always be the human error on the chair anymore, but we still have problems engaging with technology. Commercial interest has tempted many corporations to make technology more user friendly, a process in which technological possibilities are often hurdled to improve usability and profit. Now grandparents email, bandwidth is filled with ads, and nobody knows exactly how algorithms analyze our behavior. Perhaps the problem is sittinag on another chair, programming our technological culture to be the capitalist cultural environment it is today. And we should go back to the recent roots to research our relationship with tech. Go poetic, forensic, anthropologic, spiritual, basic. In any case, it will remain PEBKAC- In My Honest Opinion.“ (Constant Dullaart)
Out Of Bounds
The first in a four-part exhibition series exploring how artists make work with and about video games, Out of Bounds is an exhibition investigating the architecture of game spaces. The exhibition will reflect upon how artists use game development software within their practice to comment upon the video game landscape, alongside our collective fascination with seeing what’s beneath the surface of both the games we play and the spaces we encounter on a daily basis.
Each exhibition in the series will be accompanied by a reading list of books that inspired the ideas behind the exhibition, as well as a number of books selected by the exhibiting artists that inform their practice, available to read within the gallery space.
With artworks from Aram Bartholl, Bob Bicknell-Knight, Alice Bucknell, Mario Mu, Rosa-Maria Nuutinen, Everest Pipkin, Amba Sayal-Bennett and Mathew Zefeldt, curated by Bob Bicknell-Knight.
Curated by Bob Bicknell-Knight