Aram Bartholl – Blog

new works, shows, talks, workshops, press, speed projects, pictures ….

Archive for July, 2009

“FICKT EUCH”

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fickt_euch_daniel_pflumm
(“Fuck you all!”)
Daniel Pflumm 2004
at MOUNT WARNING facade gallery,
on Auguststr. (across KW ;-) , Berlin:

One of the best pieces that gallery ever showed. It’s a pitty they are not active anymore.

Written by Aram

July 30th, 2009 at 11:57 am

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F.A.T. @ Pechakucha Berlin

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001_fat_lab
Tobi-X and myself will present 20 projects of F.A.T. tomorrow at Pecha Kucha Night Berlin Vol.14@Platoon

Summer Open-Air @Platoon:
30.7.2009, Doors: 21:00h, Start: 22:00h
Alte Schönhauserstr. 3, Berlin

Cya there!

Written by Aram

July 29th, 2009 at 10:33 pm

Tweetbook

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Great project by James Bridle! Love it!
And similar to what I handed in at Rhizome this year “Public Timeline” (but didn’t made it.)

via @jamiew, thx man!

tweetbook1

tweetbook2

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July 24th, 2009 at 2:43 pm

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FaVE conference

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3d-specs
Next monday I’ ll give a keynote talk at

FaVE
International Conference on Facets of Virtual Environments

Berlin, Germany, July 27-29, 2009.

This conference will also be mirrored in Second Life, hosted by my friends of NewBerlin www.youin3d.com.

Unrelated:

Where is this whole 3D cinema/games hype coming from? Some people didn’t understand yet that an interesting gameplay/mmo/social interaction is the key to a successfull 3D space/game. The immersion is not gained from the perfect graphics or 3D impression but from a well made universe and social interaction, which doens’t mean I don’t like classic 3D glasses, they are great but for other reasons.

Check also the text based SL client textSL in this context.

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July 24th, 2009 at 2:29 pm

Framed

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martin_koroscha1

martin_koroscha2

Every time I have a Currywurst I have to think of this beautiful series of Susanne Laufer at Kunstfrühling Bremen 2009.

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July 24th, 2009 at 1:57 pm

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de_vangogh

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via and more at geekologie.com

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July 23rd, 2009 at 8:52 pm

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3D-2D

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Should a 3D-space/game be part of a web-page, embedded like metaplace below or should the 2D content (browser) be part of the 3D space like in Secondlife below? Will there ba a protocol or platform which could connect all these separated 3D worlds out there (VRML didnt make it)?

Sure, games want to be capsuled in a specific atmosphere and for that reason they mostly run in standalone full screen mode. But I would love to be able to drop by at any kind of virtual space/game with a single click without installing a new client or game. I want my interface and controls to be the same everywhere. I want to be able to walk my Hubbo Hotel character in WoW….

An overview of Second Life and its competitors
The Top 10 Money-Making MMOs of 2008


I think it’s hilarious how people in SL simulate real life with all its imperfectness.

Written by Aram

July 21st, 2009 at 6:39 pm

Paint

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tore-color-studies-one
(Photoshop color study by my 5 year old son)

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July 19th, 2009 at 7:51 pm

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Geistiges Eigentum

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geistiges-eigentum1

“Intellectual Property” … close your eyes and say it 10 times very slowly …
The german translation even sounds more weird. I believe this is an oxymoron.

I just read this good summary on copyright etc issues in CT (german) and felt like sharing it.  ;-)
Recommended book “Against Intellectual Monopoly” by Michele Boldrin and David K. Levine,  available online for free!

Written by Aram

July 19th, 2009 at 7:33 pm

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Lasercut Record

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lasern_record
Martins first record “you can see stars from here” cut in plexi, I like the minimal sound, nice one Martin! Check here lasernlasern.de/ lasernblog

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July 18th, 2009 at 6:31 am

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