Laufende Termine

Me And My Machine

18. September – 13. December 2021
Gruppenausstellung, Lehmbruck Museum, Duisburg

Glass Room – An exhibition by Tactical Tech

16. August – 24. October 2021
Gruppenausstellung, dbieb, Leeuwarden

Supermarket of Images

28. May – 10. October 2021
Gruppenausstellung, Red Brick Art Museum, China

Red Brick Art Museum will present Le supermarché des images on May 28 thanks to the efforts of Chief Curator Peter Szendy, professor of Comparative Literature and Humanities at Brown University, and assistants Emmanuel Alloa and Marta Ponsa. 39 artists and groups will participate and offer over 50 works using a variety of media, such as photography, painting, sculpture, videos, and installations. Artists include Maurizio Cattelan, Yves Klein, Andreas Gursky, Robert Bresson, William Kentridge, Sophie Calle, and Kevin Abosch, the last being an NFT artist who has recently found himself standing in the limelight.

The theme is inspired by the concept of “iconomy” that developed in Peter Szendy’s 2017 book Visible Supermarkets: The Universal Economy of Images. Living during an era marked by image overproduction, he sought to explore a new way of understanding these icons. It was more appropriate than ever to ask questions about the economic importance of images and their storage, velocity of circulation, component materials, and fluctuations in value. how to represent economic processes that often escape our mind, and how to think about the image from an economic standpoint. In short, how images have become a new form of capital.

In concert with the “supermarket” metaphor, the exhibition discusses five image-based perspectives: “Stocks, Raw Materials, Work, Values and Exchanges”. The event aims to take a keen look at the profit and loss of the image economy and shall present current hot topics including the abuses of images, internet giants and their fingers in every pie, the protection of personal information, “micro jobs” and digital labor, and cryptocurrencies. Those are the “bricks” that we use to construct the world we live in today and our modern lifestyle which undergoes reshaping and changing.

As part of the 15th Le Festival Croisements, Le supermarché des images (The Supermarket of Images) is organized by the Jeu de Paume and the Ambassade de France en Chine, with the support of the Institut français de Pékin.

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Kommende Termine

Decision Making – L’instant décisif

9. December 2021 – 13. March 2022
Gruppenausstellung, Canadien Cultural Centre, Paris

Decisions are the result of complex cognitive processes. Considering them collectively when they involve our shared futures makes them harder to make. But, more and more often, we include machines into such processes through algorithms qualified as decisional. Of course, it raises questions that artists know how to put into perspective. Because of the age that we are currently living in, a brief instant regarding the whole history of our planet, is decisive considering the choices available to us for a responsible development of Artificial Intelligence. Therefore, it is now that human rights are at stake, for instance, about what will emerge from the use of our personal data. The consideration of artworks coming from decisive processes connecting humans to machines could only spring us into an immediate future that still belongs to us.

Curated by Dominique Moulon & Alain Thibault

Domestic Drama

2. December 2021 – 20. February 2022
Gruppenausstellung, Halle Für Kunst, Graz

Museum of Cryptography

10. November 2021 – 23. June 2022
Gruppenausstellung, Museum of Cryptography, Moscow

2021 году в Москве откроется первый в России Музей криптографии.

Широкой аудитории будет представлено прошлое, настоящее и будущее криптографии, математики и смежных дисциплин. Музей криптографии станет новой точкой притяжения на карте города — местом, где доступно и просто говорят о развитии современных технологий.

Здание, в котором будет расположен Музей криптографии, впервые откроет свои двери для широкой публики. В советские годы это была знаменитая «шарашка» в Марфино, где ученые разрабатывали аппаратуру для шифрования телефонной связи.

Важной частью музея станут мультимедийные экспонаты, инфографика и интерактивные островки формата look&feel, а также редкие экземпляры научных трудов.

Внимание! Молодежная команда Музея криптографии сформирована. Подробности

Glass Room – An exhibition by Tactical Tech

5. November 2021 – 16. January 2022
Gruppenausstellung, OBA, Amsterdam

The Principle of Hope

16. October 2021 – 27. February 2022
Gruppenausstellung, Inside-Out Art Museum, Beijing

Exhibition Title: The Principle of Hope

Artistic Directors: Carol Yinghua Lu, Luo Xiaoming

Curatorial Team: Huang Wenlong, Li Xiangning, Liang Chouwa, Yin Shuai, Jerome, Zhou Boya, Zhu Siyu

Exhibition Dates: 30 Sep 2021 (TBC) to 27 Feb 2022

Venue: Inside-Out Art Museum, 50 Xingshikou Road, Haidian District, Beijing, China

Vergangene Termine

Hypernormalisation

30. July – 13. August 2021
Einzelausstellung, Kunstsommer Arnsberg, Arnsberg

Visitors of the Bürgeramt Arnsberg are invited to have their portrait taken which in the following is run through a face recognition software. Choose an emoji, font and color to have your face ‚de-recognized‘. The resulting picture is directly printed on A3+ Hahnemühle art photo paper for you to take home!

„Hypernormalisation“
Opening, Friday 30.7. 11:00-13:00
2.8.-13.8. 10:00-16:00
Historisches Rathaus Arnsberg
Organized by @kulturarnsberg thx!

Supported by:
@kultursekretariatguetersloh
#ministeriumkulturwissenschaftnrw
@stadtverwaltung_arnsberg

Credits:
thx @nadjalien for test portrait!
thx @tlsaeger for code!
thx @schw__rz for invitation design!

 

 

Bilder

Artist Talk

10. June 2021
Talk, +CODE, Buenos Aires

Thinking landscapes: Beyond a framework

9. – 12. June 2021
Gruppenausstellung, +CODE, Buenos Aires

How to Win at Photography

5. June 2021 – 5. September 2021
Gruppenausstellung, Fotomuseum Winterthur, Winterthur

How to Win at Photography – Image-Making as Play explores the relationship between photography and play. It investigates the notion of image play, creating unexpected connections between the history of photography, the gamification of the visible as well as practices of image making with and within computer games.

The group exhibition How to Win at Photography includes more than forty positions from contemporary and 20th century photography. Through an assemblage of multimedia artworks and vernacular images, the exhibition questions the very meaning and function of photography today.

Are we playing with the camera or is the camera ultimately playing us? Are we really in charge or are we mere pawns in larger technical, social, cultural and economic networks? What can a playful photographer achieve on a political and socio-cultural level? Who and what is performing the act of seeing and capturing – humans, machines or a combination of both? Who is playing along? And finally, can this game be won? These are just some of the questions posed by How to Win at Photography.
The exhibition invites visitors to focus on the playful aspects of photography. The exhibition looks at artists and photographers who play with – and sometimes against – the camera, document the environments of videogames and question the notion of identity, gender and class.

With works by: Cory Arcangel, Aram Bartholl, Dorothée Elisa Baumann, Justin Berry, Julius Brauckmann, Alan Butler, Claude Cahun, Cibelle Cavalli Bastos, Dries Depoorter & Max Pinckers, Philipp Dorl, Constant Dullaart, Harun Farocki, Christopher Graves, Aneta Grzeszykowska, Beate Gütschow, Jon Haddock, Emily Hadrich, Florence Henri, Roc Herms, John Hilliard, Yuyi John, Rindon Johnson, Andy Kassier, Sherrie Levine, Gloria López Cleries & Sive Hamilton Helle, René Mächler, Taiyo Onorato & Nico Krebs, Joan Pamboukes, Steven Pippin, Michael Reisch, Tabor Robak, Ria Patricia Röder, Lorna Ruth Galloway, Ed Ruscha, Emma Agnes Sheffer, Cindy Sherman, Guido Segni, Andrew Stine, Petra Szemán, Akihiko Taniguchi, Danielle Udogaranya, Coralie Vogelaar, Tamás Waliczky and Ai Weiwei.

In collaboration with the Lucerne University of Applied Sciences and Arts and the Centre for the Study of the Networked Image at London South Bank University.

Blog Archiv für Schlagwort: book

Beyond Contemporary Art book by Etan Jonathan Ilfeld

Dezember 19, 2012

I am glad to be featured in this very diverse refreshing overview on contemporary art.

Beyond Contemporary Art

Etan Jonathan Ilfeld
250 x 250 mm (9¾ x 9¾ in)
240 pages with 150 illustrations
Paperback with flaps
ISBN 978-1-908126-22-1
October 2012
£24.95   €29.95   US$39.95
In this book, the author surveys the key concepts and ideas that have reverberated throughout the art world in the last decade through studying the artists who have created them. From blockbuster museum exhibitions to influential art fairs and art-stars, the ever-expanding contemporary art world has been increasingly integrated into popular culture. While highlighting established artists such as Gerhard Richter, the book also includes emerging and mid-career artists whose work ranges widely. Artists such as Jeremy Wood who plots his movement across the globe through GPS tracking, Tatsuo Miyajima who does digital light displays, Eduardo Kac who does transgenic bio-art or Santiago Sierra who paid workers to shift a heavy rock back and forth are among the international artists included in this book. Often controversial, these artists push the boundaries of what would traditionally be considered art.
http://www.vivays-publishing.com/beyond_contemporary_art.htm

see also
http://we-make-money-not-art.com/archives/2012/10/beyond-contemporary-art.php
http://www.roomsmagazine.com/index.php/2012/10/going-beyond-contemporary-art-with-etan-ilfeld/

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„Space Time Play“ book presentation

Oktober 31, 2007


The editors of „Space Time Play“: Friedrich von Borries, Steffen P. Walz and Matthias Böttger presented their new book yesterday at the book store Pro-QM Berlin. The media theorist Stephan Günzel and myself have been invited to join the presentation and to talk about our work. The book is a collection of over 180 different articles of 140 different authors on the relationship of computer games, space and architecture. A must read for everybody who works in this field.

„SPACE TIME PLAY“ IS A JOURNEY
THROUGH THE PAST, PRESENT
AND POTENTIAL SPACES OF
COMPUTER AND VIDEO GAMES.

Have you ever wondered what’s behind a perfect Tetris-wall?
Have you ever freed a 3D world from terrorists?
Have you ever made polygon friends in networked fantasy realms?
And do you know what happens when these games never end?


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