v2_ Institure for unstable Media published an interview with me about the Tweet Bubble Series project I realized during my artist residency at V2_ Lab last spring.
by Piem Wirtz & Arie Altena
During the V2_ Wearable Technology workshop on May 19th 2009 Piem Wirtz and Arie Altena took the opportunity to interview the German artist Aram Bartholl. Bartholl had just finished the Tweet Bubble Series, four works that he developed during his artist in residence period at the V2_Lab. He presented the four T-shirts of the Tweet Bubble Series the next day at the Test-Lab Fashionable Technology.
Arie Altena: „Could you explain how the Tweet Bubble Series came about?“
Aram Bartholl: „The Tweet Bubble Series is about putting Twitter posts, so-called tweets, on clothing. Twitter a social web application that people use to tell each other what they are doing at the very moment. Twitter is in between chatting, blogging, text-messaging and email. Normally tweets are only on the web, by putting them on a T-shirt they they are brought from the digital platform to everyday life and physical space. That’s the basic explanation.
The Tweet Bubble Series relates specifically to Twitter, but it could also relate to another, similar service. Twitter is interesting because it is quite brutal in terms of privacy. On Twitter people are very private in public. Your tweets are public by default. You can hide your feed and make it available to certain people that you allow to see it, but most people do not use this option. Most twitter-feeds are just public. Every tweet is stored as a single html-page, Google will find and index it. It is just one of the examples of the increase in ‚transparency‘ in our society. …..
read on, full interview at v2 site
Out Of Bounds
The first in a four-part exhibition series exploring how artists make work with and about video games, Out of Bounds is an exhibition investigating the architecture of game spaces. The exhibition will reflect upon how artists use game development software within their practice to comment upon the video game landscape, alongside our collective fascination with seeing what’s beneath the surface of both the games we play and the spaces we encounter on a daily basis.
Each exhibition in the series will be accompanied by a reading list of books that inspired the ideas behind the exhibition, as well as a number of books selected by the exhibiting artists that inform their practice, available to read within the gallery space.
With artworks from Aram Bartholl, Bob Bicknell-Knight, Alice Bucknell, Mario Mu, Rosa-Maria Nuutinen, Everest Pipkin, Amba Sayal-Bennett and Mathew Zefeldt, curated by Bob Bicknell-Knight.
Curated by Bob Bicknell-Knight