A forest, half virtual, half real, on Marienstraße, Second City, Ars Electronica 2007. As in most computer games and 3D worlds, objects from the real world are “copied” or simulated in simplified form and in accordance with programming constraints. Textures are applied to 3D structures and, depending on lighting conditions, the images making up the virtual scenery are computed in real time during the game. Most trees are constructed out of two interlocking surfaces, each of which is covered with the same tree-view texture. The transparency of the gaps between the leaves and branches is provided by a so-called alpha channel in the graphics file. From a certain distance and the corresponding perspective, this abstracted form of a tree in virtual space doesn’t stand out as a simplification.
…read on & more pics on project page
I posted already serveral times about the Tree project. Finally this project will be produced by Ars Electronica 07 for 2nd City Marienstrasse. And it’s going to be not just one Second Life tree but a small forest 🙂 , 4-5 trees (less than in the image) will rezz on a empty space in Marienstrasse.
The installation in public space is planned for September/October 2007 Berlin, funded by the department of culture, City of Berlin.
More details and the concept of the project at the project page on datenform.de
I am still working on the design and form of my upcoming project „Tree“. This is the current design which I like much more than the first one. Now I have to find a way to keep the lightness and transparency.
Installation in Public Space, on schedule autum 2007
The project „Tree“ is an object imported from the 3D online world “Second Life”. The unfinished “virtual” tree becomes part of everyday life in public space….“ read on