Current Events

Urban Art Biennale

26. April – 10. November 2024
Biennial, Völklinger Hüttte, Saarbrücken

The World In My Hand

18. April – 31. October 2024
Group Show, Alexanser Tutsek-Stiftung, München

The World in My Hand explores the smartphone as both object and aesthetic inspiration for artistic creation. It comments on public debates surrounding the many uses of smartphones: from always-on media consumption to digital detox, from swiping and matching to ghosting and blocking, from language atrophy to information overload, from resource depletion to status symbol.

The curators, Dr Jörg Garbrecht and Katharina Wenkler, have chosen a narrative approach to the exhibition. In eight chapters, they summarize various aspects and debates surrounding the smartphone, ranging from the launch date of our daily digital companion to its characteristic touchscreen and the contractions of time and space it enables. Deeply personal moments – such as Ai Weiwei’s selfie at the moment of his arrest or Sergey Melnitchenko’s photograph of his son during a blackout in Kyiv – appear alongside themes of perception and presentation of the self, as realized in the glass sculpture Stability by Julija Pociūtė. Other subjects include: looking for love online, as in Ariane Forkel’s Casanova’s Kabinett or John Yuyi’s Tinder Match; the complexities and pitfalls of digital communication, for example in the works of James Akers or Alejandra Seeber; and the smartphone as a means of staying in touch during pandemic lockdown isolation, for instance in the work of George McLeod. Edward Burtynsky’s photograph of lithium mines in the Atacama Desert calls attention to the topic of raw materials for electronic devices.

With works by:
Tornike Abuladze, James Akers, Ai Weiwei, Kate Baker, Aram Bartholl, Tillie Burden, Edward Burtynsky, Yvon Chabrowski, Julia Chamberlain, Rachel Daeng Ngalle, Erwin Eisch, Ariane Forkel, Shige Fujishiro, Valentin Goppel, David Horvitz, Artem Humilevskyi, Gudrun Kemsa, Zsuzsanna Kóródi, Brigitte Kowanz, George McLeod, Sergey Melnitchenko, Jonas Noël Niedermann, Julian Opie, Cornelia Parker, Katie Paterson mit Zeller & Moye, Julija Pociūtė, Rebecca Ruchti, Karin Sander, Jeffrey Sarmiento, Alejandra Seeber, JanHein van Stiphout, Jolita Vaitkute, Sascha Weidner, John Yuyi, Jeff Zimmer

pictures

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Upcoming Events

25 Jahre Stiftung Springhornhof

21. September – 3. November 2024
Group Show, Springhornhof, Neuenkirchen

Flussbad Berlin

11. – 30. September 2024
Group Show, Roter Saal, Berlin

Recent Events

Killyourphone workshop

13. April 2024
Workshop, Transmediale exhibition hosted by Kunstraum Kreuzberg, Berlin

14:00 – 16:00

Killyourphone is an open workshop format. Participants are invited to make their own signal blocking phone pouch. In the pouch the phone can’t send or receive any signals. It is dead! This workshop was run for the first time at the Chaos Communication Congress in Hamburg end of 2013.

Stitch Incoming!!

25. March 2024
Curatorial, Speed Show at Web Cafe, Athens

Monday 25th of March, 7:00 PM at Web Cafe, Eptanisou 40, 113 61 , Kypseli – Athens

with:
!Mediengruppe Bitnik with Selena Savić & Gordan Savičić , Ingrid Hideki, Joanna Bacas, Kyriaki Goni, Maria Mavropoulou, Marina Gioti, Marsunev, Nadja Buttendorf, Theo Triantafyllidis

Curated by Aram Bartholl & Socrates Stamatatos

Speed Show lands in Greece, the country of souvlaki, the sun (yes we can claim that they originated a celestial body), ouzo, feta, an enormous financial debt. Currently, Greece is also trending for all the wrong reasons namely, gentrification, queerphobia, state crimes and more dystopic incidents.
As 2024 unfolds, we find ourselves amidst a whirlwind of confusion, bombarded with a cacophony of online horrors to consume, an attention span further abbreviated by TikTok’s algorithm and the barrage of incoming stitches.

Stitches Incoming serve as a conduit for creators to engage and converse, traversing from one topic to the next. They have evolved into a new social fabric, weaving connections within an ever-shifting digital and physical landscape while also serving as a testament to personal and collective traumas, both past and present.

What unites the participating digital artists? Perhaps everything and nothing simultaneously… Departing from the traditional Speed Show setup, where artworks are carefully stacked inside internet cafe computers, and drawing inspiration from the structure of TikTok stitches, each piece seems to propel the conversation forward, or perhaps uses the next as a springboard for its own narrative.

Stitch this and stitch that, we have everything you ever wanted (maybe) ! Are we stuck in an infinite loop of sh*tposting, valuable content, the highlight of social issues, personal and interpersonal experiences?
Maybe! Come and find out…

More info on Speed Shows at https://speedshow.net/stitch-incoming/

Killyourphone workshop

23. March 2024
Workshop, Transmediale exhibition hosted by Kunstraum Kreuzberg, Berlin

14:00 – 16:00

Killyourphone is an open workshop format. Participants are invited to make their own signal blocking phone pouch. In the pouch the phone can’t send or receive any signals. It is dead! This workshop was run for the first time at the Chaos Communication Congress in Hamburg end of 2013.

Killyourphone workshop

9. March 2024
Workshop, Transmediale exhibition hosted by Kunstraum Kreuzberg, Berlin

14:00 – 16:00

Killyourphone is an open workshop format. Participants are invited to make their own signal blocking phone pouch. In the pouch the phone can’t send or receive any signals. It is dead! This workshop was run for the first time at the Chaos Communication Congress in Hamburg end of 2013.

Blog Archive for Tag: tree

“Tree” during Ars Electronica, documentation & movie

September 21, 2007


A forest, half virtual, half real, on Marienstraße, Second City, Ars Electronica 2007. As in most computer games and 3D worlds, objects from the real world are “copied” or simulated in simplified form and in accordance with programming constraints. Textures are applied to 3D structures and, depending on lighting conditions, the images making up the virtual scenery are computed in real time during the game. Most trees are constructed out of two interlocking surfaces, each of which is covered with the same tree-view texture. The transparency of the gaps between the leaves and branches is provided by a so-called alpha channel in the graphics file. From a certain distance and the corresponding perspective, this abstracted form of a tree in virtual space doesn’t stand out as a simplification.

…read on & more pics on project page

Better quality quicktime movie here.

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“Tree” test print

August 24, 2007


Tree” test print just came in, nice!

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“Tree” at Ars Electronica

August 21, 2007


I posted already serveral times about the Tree project. Finally this project will be produced by Ars Electronica 07 for 2nd City Marienstrasse. And it’s going to be not just one Second Life tree but a small forest 🙂 , 4-5 trees (less than in the image) will rezz on a empty space in Marienstrasse.

Pic of the day: Basketball Tree

June 21, 2007


I talked a lot of my Tree project. Yes, it will happend sometime in autum after Ars Electronica.
This pic shows another very beautiful urban tree 🙂 provided by Tobias. Nice shot!

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Update: 3rd version of new project “Tree”

May 7, 2007


While planning on the new project “Tree” the form of it is constantly changing. It is quite a process to find technical solutions which are feasable and to still have a statisfying visual result. I am curious how this project will look like in the end. Work in progress …

1st Version of Tree
2nd Version of Tree

The installation in public space is planned for September/October 2007 Berlin, funded by the department of culture, City of Berlin.

More details and the concept of the project at the project page on datenform.de

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Latest version of “Tree”

April 16, 2007


I am still working on the design and form of my upcoming project “Tree”. This is the current design which I like much more than the first one. Now I have to find a way to keep the lightness and transparency.

“Tree

Installation in Public Space, on schedule autum 2007

The project „Tree“ is an object imported from the 3D online world “Second Life”. The unfinished “virtual” tree becomes part of everyday life in public space….read on

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Press: tip Campus about “Tree”

April 14, 2007


The campus issue Sommersemester 2007 of the Berlin city magazin Tip features my upcoming project “Tree” in this article (german). Thanks to Jacek Slaski the author.

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New project “Tree”

April 12, 2007


I am very pleased to announce a new project funded by the department of culture, City of Berlin is planned for September/October 2007. “Tree” is a temporary installation in Public Space. A semi downloaded virtual Tree of Second Life is imported into every day 1st life. More details on the project page of my website.
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