Dead Drops: Honorary Mention – Prix Ars Electronica

I am very pleased to announce that Dead Drops won an Honorary Mention at Prix Ars Electronica 2011!
Well informed. Badly disposed.
Doomscrolling, Negativbias und die sozialen Herausforderungen
Ort EIGENHEIM Weimar, Asbachstraße 1, 99423 Weimar / Eröffnung 14.03.2026 um 19 Uhr mit dem DJ Set Druck – Resonanz – Kontrollverlust von Christoph Höfferl / Dauer 15.03.2025 – 25.04.2026
beteiligte Künstler*innen: Anna Bittersohl, Aram Bartholl, Simon Baumgart, Jonas Blume, Benedikt Braun, Elisa Jule Braun, Paolo Cirio, Ben Grosser, Esra Gülmen, Susanne Junker, Philipp Kummer, Marc Lee, Kayla Mattes, Signe Pierce, Theresa Rothe, Michal Schmidt, Stefan Schiek
Der Auftakt des Jahresprogramms, das sich Zuversicht, Positivität und kollektiver Lebensfreude widmet, wird durch die Ausstellung “Well informed. Badly disposed.” markiert. Zugleich versteht sich diese erste Ausstellung als bewusste Problemanalyse: Sie benennt die Bedingungen, unter denen ein positives Jahresthema heute nicht naiv, sondern notwendig erscheint – als Haltung, um zunehmender Polarisierung, Emotionalisierung und politischer Vereinnahmung von Information etwas entgegenzusetzen.
Im Zentrum stehen die Mechanismen von Doomscrolling und Negativbias – Phänomene, die unsere Wahrnehmung, unsere Stimmung und zunehmend auch den gesellschaftlichen Diskurs prägen. Eine immersive, düster-dystopische Ausstellungskulisse definiert einen bewusst abstoßenden Raum und schafft einen von Reizüberflutung geprägten Erfahrungsrahmen, der Angst, Erschöpfung, Ekel und Abgründigkeit vermittelt. Die Ausstellung macht jene emotionale Überforderung erfahrbar, die aus der permanenten Konfrontation mit negativen Nachrichten entsteht.
Künstlerische Positionen untersuchen, wie digitale Informationsflüsse, soziale Medien und algorithmische Logiken unser Denken und Fühlen beeinflussen. Dabei wird deutlich: Plattformen sind nicht neutral. Sie spiegeln ökonomische und politische Machtverhältnisse wider, verstärken Polarisierungen und prägen demokratische Öffentlichkeiten weltweit. Zugleich zeigt sich, dass individuelle Mediennutzung eng mit Fragen von Verantwortung, Vertrauen und Bildung verknüpft ist. Die Ausstellung macht sichtbar, wie stark wir dazu neigen, das Negative stärker zu gewichten als das Positive – und wie soziale Medien und Informationsplattformen diesen Bias gezielt nutzen, um Aufmerksamkeit zu maximieren.
„Well informed. Badly disposed.“ beleuchtet bewusst die negativen Einflüsse unserer medialen Umwelt und macht zugleich neugierig auf die weiteren Ausstellungen des Jahresthemas. Sie eröffnet den notwendigen Kontrast, um die Kraft der Zuversicht in den folgenden Projekten umso stärker erfahrbar werden zu lassen. So bildet diese erste Ausstellung den kritischen Auftakt für ein Programm, das Schritt für Schritt Perspektiven auf Optimismus, Empathie und kollektive Freude entfaltet.
By occupying nearly a third of our waking hours, screens are profoundly reshaping the contours of our relationships with others. In response, numerous journalistic and academic discourses echo concerns about the digital migration of our social lives: the idea frequently arises that the socio-technical systems at work in this migration are making us more resistant to diversity.
Our intention is to nuance this concern by acknowledging a foundational aspect of the internet—its original design to facilitate the virtuous and unprecedented emergence of communities of specific interests, often far more specialized than what our traditional offline social circles can accommodate. This utopia inevitably carries a tension between, on the one hand, the benefits of more efficient and far-reaching sociability, and on the other, the widely discussed risks of a social life limited to alters who are most similar to ourselves.
Curated by Aurélie Clémente-Ruiz, director of the Musée de l’Homme in Paris, and Camille Roth, a researcher at CNRS in social sciences.
With: Nicolas Bailleul, Aram Bartholl, Léa Belloousovitch, Neïl Beloufa, Sophie Calle, Paola Ciarska, Laurent Grasso, Juliette Green, Ben Grosser, Özgür Kar, Béatrice Lartigue, Lauren Lee MacCarthy, Katherine Longly, Randa Maroufi, Magalie Mobetie, Martine Neddam, Philippe Parreno, Françoise Pétrovitch, Valentina Peri, Marilou Poncin, Jeanne Suspuglas
A look at how our online practices leave a trace and shape our rights. Drawing on the Charter of Digital Rights (2021), the exhibition explores seven key areas with humour and everyday examples. Framed within the Observatory of Digital Rights and curated by Fundación Telefónica and Domestic Data Streamers, the show encourages reflection and debate around the safe, responsible, critical, and creative use of technology.
We accept cookies as if they were freshly baked biscuits, without having the slightest idea of what ingredients they contain. We share photos of our children’s birthdays or family trips as if they were WhatsApp stickers, without knowing where they might end up. We use the same password for our bank account and our grocery app (spoiler: not a good idea). We check a website to see if it’s going to rain, only to give away our data like candy on Halloween.
The exhibition Today Is a Good Day to Discuss Digital Rights seeks to raise awareness about the rights and duties that citizens exercise and develop in the digital sphere. Moreover, the show invites us to keep debating and building a system of guarantees around the digital ecosystem — a kind of ethical guide that helps us understand what digital rights and duties are, what they imply, and the opportunities the technological environment offers citizens.
Framed within the initiative of the Observatory of Digital Rights and curated by Fundación Telefónicatogether with the artistic collective Domestic Data Streamers — which presents six installations —, the exhibition features works by contemporary artists such as United Visual Artists, Eva & Franco Mattes, Paolo Cirio, Noemí Iglesias Barrios, Theresa Reiwer, Hasan Elahi, and Aram Bartholl, among others. Their works challenge visitors, help them understand, and encourage reflection on our actions as digital beings. A much-needed exhibition, it fuels the debate around digital rights and duties, and calls for a safe, responsible, critical, and creative use of technology. Because today is a good day to discuss Digital Rights.
The Grand Snail Tour activates public spaces in the region through artistic formats of exchange, participation, and co-production – often in collaboration with local actors. Over the course of three years, it will travel through all 53 cities in the Ruhr region. The project addresses important questions of social coexistence in an experimental and innovative way: Who owns public space and how can we create places for communal activities or activate existing spaces? What role does art play in this? The Grand Snail Tour aims to leave a variety of impressions, offer shared experiences and invite people to join the journey.
We are made of memory, but memory itself is a fiction
The exhibition Self Storage investigates how individuals construct identity through personal and intimate recollections, as well as through the technical and social systems that shape their traces. Memory is not an objective recording: it is an assemblage, a selective construction built from both forgetting and persistence. A memory emerges within a space shaped by desire, loss, and reconstruction. Self Storage foregrounds this subjective and unstable dimension of remembering. Diaries, family archives, obsolete technologies, and bodily reminiscences become raw materials to examine the materiality of memory and its capacity for reinvention.
Hard drives, clouds, online profi les, and social networks are gradually replacing notebooks and photo albums. This massive externalization questions the boundary between private memory and public exposure, between lived traces and standardized data. Self Storage extends this inquiry into a contemporary era where identity is stored, outsourced, and endlessly duplicated. Through the works assembled, the exhibition off ers a poetic and critical drift between real and invented memory, intimate and externalized. It prompts us to consider: What do we need to retain? What do we choose to forget? And what becomes of the “self” when it is reduced to archives, content, and imprints?
curation : Nicolas de Chérisey & Philippine de Salaberry in collaboration with Ellia gallery
participating artists:
Joël Andrianomearisoa, Maxime Antony, Marcella Barceló, Aram Bartholl, Federica Belli, Matthias Bitzer, Borgial, Victor Boyer, Amélie Caussade, Salomé Chatriot, Coucou Bébé, Nick Coutsier, Fleur Cozic, Paul Créange, Corentin Darré, Oli Epp, Léonor Fini, Nan Goldin, Gregor Hildebrandt, Ryoji Ikeda, Victoire Inchauspé, Éloïse Labarbe-Lafon, Octave Lauret, Louis Lekien, Inès Longevial, Keegan Luttrell, Shiva Lynn Burgos, Matisse Mesnil, Sabine Mirlesse, Polina Osipova, Louise des Places, Joséphine de Rohan-Chabot, Philippine de Salaberry, Tehotu, Egon Thuile, Thu-Van Tran, Louis Verret, Francesco Vezzoli, Rose Vidal, Xolo Cuintle, Kai Yoda, Yugnat999.
Am 31. März findet im LUX Pavillon der Hochschule Mainz die ganztägige, vierte Ausgabe der readOn Konferenz unter dem Titel AT THE EDGE OF KNOWING statt.
Die Konferenz richtet den Blick auf jene Momente, in denen Wissen brüchig wird – wenn sich zwischen Gewissheit und Vermutung, Erkenntnis und Ahnung ein offener Raum auftut. Ein Raum, der sich eindeutigen Definitionen entzieht: Fragen werden wichtiger als Antworten, Prozesse bedeutsamer als Ergebnisse – und Unsicherheit erscheint nicht als Mangel, sondern als produktive Kraft.
AT THE EDGE OF KNOWING lädt dazu ein, diese Schwelle des Verstehens bewusst zu betreten. Gemeinsam suchen wir nach neuen Perspektiven auf Gestaltung, Begegnung und das Denken möglicher Zukünfte. Nicht-Wissen wird dabei nicht umgangen, sondern als Ausgangspunkt ernst genommen.
In Vorträgen und Diskussionen untersuchen geladene Gäste, welche Rolle Unsicherheit in gestalterischen Prozessen, in der Forschung und in unserer Haltung zur Zukunft spielen kann. Die Konferenz versteht sich nicht als abgeschlossener Zustand, sondern als Reflexion eines Prozesses, der sich in die Ungewissheit hinein entfaltet – und lädt dazu ein, gemeinsam an den Rand des Wissens zu treten und die Weite des Unscharfen zu erkunden. In ungewissen Zeiten möchten wir Raum schaffen, um zusammenzukommen – und statt am scheinbar Sicheren festzuhalten, bewusst loszulassen und neu zu denken. Die Teilnahme ist gegen eine freiwillige Spende möglich.
Organisiert von den Studierenden des Masterstudiengangs Kommunikationsdesign der Hochschule Mainz.
🤳🏾Bring Your Phone! : TOUCH FARM 🌾👩🌾 reclaims the idea of the farm for the screen age. If farming once organized land, labor, and life, today it organizes attention and clout. TOUCH FARM takes the architecture of click farms and flips it from extraction to participation.
Bring your phone. Exhibit your work. Everyone participates.
🐷🐐🐰🐖🐴🐑🐓🐖🐔🐮🐇🌾🚜👩🌾
Curated by @arambartholl & @socratesstamatatos.
🎉 #Vorspiel 2026 Opening Party at @panke.gallery
📍panke.gallery, Friday, 16 January 2026 at 7 PM (Gerichtstr. 23, Hof 5, 13347 Berlin)

I am very pleased to announce that Dead Drops won an Honorary Mention at Prix Ars Electronica 2011!
TELE-INTERNET from Aram Bartholl on Vimeo.
more documentation on http://datenform.de/teleinternet/documentation/
bit.ly/teleinternet
#TELEINTERNET bit.ly/teleinternet at Ars Electronica last weekend was awesome! Thanks to everyone for participating and thx to the As team for support! Most popular ‘piece’ in the show was our coinopperated coffee machine 🙂
Stay tuned for more documentation …
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“A new cultural economy” was the title of the symposium curated by Joichi Ito at Ars Electronica a week ago. I enjoyed a lot the brillant speakers most of them from the US and Jonah did write a good abstract on the presentations for Rhizome.
Buzz word collection: Intellectual property, copyright, creative commons, sience commons, GPL, open source, closed, amateur, creativity, remixing, sharing, crowd sourcing/computing, citizen journalism, lost authority, chaos, noise, truth, fear ….. and again and again the big examples: Music, Film and Wikipedia.
Sure we are talking about cultural economy and the example of the music economy development in last decade or the success of Wikipedia shows very well what’s going on. But in retrospective I ‘ve been missing some crucial questions:
– How will/can this whole development affect economy in general?
– What is the role of DIY (Do it yourself) and the free instructions culture development?
– In wich way will physical objcts/products be involved? (Just think of the upcoming rapid prototyping era.)
– Are we only talking about cultural/intellectual property?
– Is there a reason to wait for companies to come up with great new products like a green car, alternative energy sources or just day to day life simplicity?
– Where is the DIY mobile medicin prototyping lab kit for the 3rd world? And will medical industry do the same faults like spoiled music people?
Podcasts of all talks
Unfortunately there are no videos, but I can recommend the talk of Yochai Benkler.
Picture:
Watering cans on a graveyard in Berlin. Instead of having a few public cans everybody has its own one looked to a stand. A very good symbol on a current mindset of property in society. (with a maybe typical german twist.)

The Image Fulgurator by Julius von Bismarck (winner of a Golden Nica) was of course my favorite piece at Ars Electronica. In addition to the groundbreaking idea he did a really good job in documenting his latest interventions for the Cyberarts show at Ars Electronica. Besides a crucifix he added to Obamas speakers desk during the Berlin speech he traveled to Beijing and manipulated the most symbolic place of official China. He projected a pigeon related to the Magritte’s painting “L’Homme au Chapeau Melon” on top of Mao’s face which was then only visible to chinese tourists with digi cams. Wow! A very good way of showing the Image Fulgurator’s power. I hope that he will release that beautiful video documentation online.

A very simple, again paper based and fun interactive project by Richard The » Gunnar Green » Frédéric Eyl » Willy Sengewald got an honary mention and was exhibited at Ars Electronica this year. It reminded me of a picture of an ‘interactive’ facade I posted a while ago.
Appeel is a virus spreading through interacting individuals. Surfaces are covered by thousands of colored stickers laid out in a grid. Peeling a sticker off leaves a white spot in the grid, hence people start individually and collectively changing its appearance. Once off the wall, the stickers ask to be stuck somewhere: people begin putting them on objects, walls, people; they collect them, they compose new images, they write messages. Slowly, the little stickers spread, appearing further away from their source and occupying space.
Prix Ars Electronica 2008, Honorary Mention Interactive Art

Ars Electronica announced golden nica winners for 2008! In the category INTERACTIVE ART Julius von Bismarck got a golden nica for the Image Fulgurator. This piece is just awesome. Congrats Julius! Good job, jury!
The Image Fulgurator is a kind of inverted photo camera physically manipulating other peoples pictures in realtime. The exact moment someone takes a picture the Fulgurator does a flash projection onto the photographed object. A sensor detects other camera flashes and synchronizes the flash projection to them. In case of the movie below tourists end up having weird text messages in their pictures. A Checkpoint Charlie sign has an additional message on it but you can’t see it in real. This is a good picture explaining the setup.
Wow! I really like this piece a lot. Just imagine what you could do with this technology. (That’s why he is going for patent.)

I finally managed to put together a documentation about Second City Ars Electronica 2007. The festival invited me to make a design for Marienstrasse, to show my work and to involve other artists in collaboration for the Second City all relating to metavers and Second Life.
Pics info and more on the project page.
I had a great team! Thx to everybody!

A forest, half virtual, half real, on Marienstraße, Second City, Ars Electronica 2007. As in most computer games and 3D worlds, objects from the real world are “copied” or simulated in simplified form and in accordance with programming constraints. Textures are applied to 3D structures and, depending on lighting conditions, the images making up the virtual scenery are computed in real time during the game. Most trees are constructed out of two interlocking surfaces, each of which is covered with the same tree-view texture. The transparency of the gaps between the leaves and branches is provided by a so-called alpha channel in the graphics file. From a certain distance and the corresponding perspective, this abstracted form of a tree in virtual space doesn’t stand out as a simplification.
…read on & more pics on project page