Blog Archive for Month: July 2009
Next monday I’ ll give a keynote talk at
International Conference on Facets of Virtual Environments
Berlin, Germany, July 27-29, 2009.
This conference will also be mirrored in Second Life, hosted by my friends of NewBerlin www.youin3d.com.
Where is this whole 3D cinema/games hype coming from? Some people didn’t understand yet that an interesting gameplay/mmo/social interaction is the key to a successfull 3D space/game. The immersion is not gained from the perfect graphics or 3D impression but from a well made universe and social interaction, which doens’t mean I don’t like classic 3D glasses, they are great but for other reasons.
Check also the text based SL client textSL in this context.
Should a 3D-space/game be part of a web-page, embedded like metaplace below or should the 2D content (browser) be part of the 3D space like in Secondlife below? Will there ba a protocol or platform which could connect all these separated 3D worlds out there (VRML didnt make it)?
Sure, games want to be capsuled in a specific atmosphere and for that reason they mostly run in standalone full screen mode. But I would love to be able to drop by at any kind of virtual space/game with a single click without installing a new client or game. I want my interface and controls to be the same everywhere. I want to be able to walk my Hubbo Hotel character in WoW….
An overview of Second Life and its competitors
The Top 10 Money-Making MMOs of 2008
I think it’s hilarious how people in SL simulate real life with all its imperfectness.
“Intellectual Property” … close your eyes and say it 10 times very slowly …
The german translation even sounds more weird. I believe this is an oxymoron.
I just read this good summary on copyright etc issues in CT (german) and felt like sharing it. 😉
Recommended book “Against Intellectual Monopoly” by Michele Boldrin and David K. Levine, available online for free!