Current Events

Mind Over Matter

11. December 2020 – 15. March 2021
Group Show, Technische Sammlungen Dresden, Dresden

MIND OVER MATTER, eine englische Redewendung, die mit der deutschen Volksweisheit DER WILLE VERSETZT BERGE verglichen werden kann.

Die Redewendung wird ebenso in der Parapsychologie für die Beschreibung von paranormalen Phänomenen, wie z.B. der Psychokinese verwendet. Es sollen im Rahmen der Ausstellung und des Vortragsprogramms vor allem Fragen der Bewusstseinsforschung, des Machine Learning und der Struktur des Selbst und Selbsterlebens nachgegangen werden. Seit jeher werden diese Fragen im Rahmen von Science-Fiction Literatur, aktuellen Filmreihen wie Matrix oder Westworld in Zukunftssettings projiziert, die mittels fortschrittlicher Technologie die Frage zu lösen versuchen, wie sich Geist und Bewusstseinsphänomene innerhalb von komplexen Materieansammlungen, die aus kleinsten, atomaren Bestandteilen zusammengefügt sind, entwickeln und manifestieren
kann. Diese aktuellen philosophischen Fragen, die sich anhand unserer technischen Errungenschaften in Hinblick auf elektronische Datenverarbeitung und umfassende Massenkommunikation mit neuer Vehemenz stellen, sind aber bereits seit Jahrhunderten auch in unseren Breiten im Zentrum der philosophischen Spekulationen, angefangen beim Bewusstseins- und Gottesbegriff von Rene Descartes und Gottfried Wilhelm Leibnitz im 17. Jahrhundert. Es werden unterschiedliche philosophische Grundfragen nach der Struktur des Seins, der Materie und der Zeit aufgeworfen, die mittels technologischer und künstlerischer Versuchsanordnungen erforscht werden.

Die Frage nach der Natur unseres Bewusstseins, und wie es möglich ist, dass es in unserem Universum existiert und es erlebt, ist wohl das faszinierendste Rätsel, mit dem wir konfrontiert sind. Das Forschungsgebiet der Künstlichen Intelligenz (KI) wurde nicht zuletzt ins Leben gerufen, um darauf eine Antwort zu finden. Die Medienkunst bezieht sich seit ihren Anfängen auf die Erforschungen dieses Verhältnisses von Mensch, Technologie und Bewusstsein, unter Zuhilfenahme technologischer und künstlerischer Modelle und technischer Hilfsmittel. In dem Versuch, auf Computern die kognitiven Prozesse des Menschen zu realisieren, entwickeln wir ein testbares Verständnis und Begriffe davon, wie elementare Informationsverarbeitungsprozesse zu komplexem Erleben führen, es handelt sich um nicht weniger als dem Versuch einer Theory of Everything , mittels der Spiegelung und Überführung in ein maschinell-abstraktes Informationsverarbeitungssystem, welches aber nach dem Vorbild der menschlichen Informationsverarbeitung modelliert wurde.

Was unterscheidet heutige KI-Systeme vom menschlichen Geist? Die heutigen Anwendungen der KI konzentrieren sich vor allem auf die Klassifikation von Daten und die Steuerung technischer Systeme. Unser Geist ist jedoch mehr als ein Klassifikator: er erschafft aktiv ein dynamisches Modell der Umwelt, einen Traum, der in den sensorischen Daten verankert ist, und den er erlebt und reflektiert. Künstlerische Arbeiten, die diese Modellierung in technischer wie humanistischer Hinsicht exerzieren und reflektieren sollen vorgestellt und diskutiert werden, dabei sind lokale, nationale und internationale Beiträge eingeladen.

Seasons of Media Arts

9. September 2020 – 31. March 2021
Group Show, ZKM - Zentrum für Kunst und Medien, Karlsruhe

Seasons of Media Arts. Stadt der partizipativen Visionen
ZKM | Zentrum für Kunst und Medien

Light installations, media projections on building facades and streets, artistic interventions, and experimental events will transform Karlsruhe during the »Seasons of Media Arts« into a stage for innovative, cooperative, and networked media art. Since September 11, 2020, a variety of media-based artistic projects has been on show in the urban space of Karlsruhe. These projects, accompanied by special programs designed by various institutions and initiatives in Karlsruhe, invite the public to interact and explore our information- and media technology-based reality.  Here, »media« are understood literally as expressive tools that open up artistic access to current issues such as the climate crisis or democracy in the age of social media.

with:
Aram Bartholl, Michael Bielicky, Jonas Denzel, Holger Förterer, Walter Giers, Mira Hirtz, Eva Judkins, Ulf Langheinrich, Alexander Liebrich, Christian Lölkes, Betty Rieckmann, Sabine Schäfer, Marie Sester, Ulrich Singer, Pong.Li Studios, Xenorama, Marco Zampella,

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Upcoming Events

Decision Making – L’instant décisif

9. December 2021 – 13. March 2022
Group Show, Canadien Cultural Centre, Paris

Decisions are the result of complex cognitive processes. Considering them collectively when they involve our shared futures makes them harder to make. But, more and more often, we include machines into such processes through algorithms qualified as decisional. Of course, it raises questions that artists know how to put into perspective. Because of the age that we are currently living in, a brief instant regarding the whole history of our planet, is decisive considering the choices available to us for a responsible development of Artificial Intelligence. Therefore, it is now that human rights are at stake, for instance, about what will emerge from the use of our personal data. The consideration of artworks coming from decisive processes connecting humans to machines could only spring us into an immediate future that still belongs to us.

Curated by Dominique Moulon & Alain Thibault

Domestic Drama

2. December 2021 – 20. February 2022
Group Show, Halle Für Kunst, Graz

Museum of Cryptography

5. September – 31. December 2021
Group Show, Museum of Cryptography, Moscow

2021 году в Москве откроется первый в России Музей криптографии.

Широкой аудитории будет представлено прошлое, настоящее и будущее криптографии, математики и смежных дисциплин. Музей криптографии станет новой точкой притяжения на карте города — местом, где доступно и просто говорят о развитии современных технологий.

Здание, в котором будет расположен Музей криптографии, впервые откроет свои двери для широкой публики. В советские годы это была знаменитая «шарашка» в Марфино, где ученые разрабатывали аппаратуру для шифрования телефонной связи.

Важной частью музея станут мультимедийные экспонаты, инфографика и интерактивные островки формата look&feel, а также редкие экземпляры научных трудов.

Внимание! Молодежная команда Музея криптографии сформирована. Подробности

How to Win at Photography

5. June 2021 – 5. September 2021
Group Show, Fotomuseum Winterthur, Winterthur

Recent Events

Owned By Others

1. December 2020 – 31. January 2021
Group Show, Museum Tropicana, Berlin

Owned by Others is an artistic endeavor uncovering narratives, places, and artifacts from, around, and on Berlin’s Museum Island. The dialogical initiative fosters actions, interventions, research, performances, and social encounters in the public realm which link the island’s multi-layered history-scapes to global contemporary artistic practices. The project unfolds in fall 2020 through a series of interventions, a map-based website, and a publication. As collaborations span from Baghdad to Guatemala City, from Addis Ababa to Tijuana, and from Singapore to Dakar, the démarche revolves around the structures of Museum Island. The Initiative translates ongoing political discussions into contemporary, post-national collaborations, relations, and methods that negotiate globality, historicity, and the present.

OWNED BY OTHERS
Fremdbesitz and tracing narratives of an island

Owned by Others is an artistic endeavor uncovering narratives, places, and artifacts from, around, and on Berlin’s Museum Island. The project assembles methods for thinking about and tactics for claiming the site as a new city center of the commons. Who is responsible for telling the story of this place, and where might they be stuck in times of the pandemic?

RE-INVENT CENTRALITY
A map-based website www.ownedbyothers.org and public archive as well as events, exhibitions, and weekly gatherings complete the project. The physical center of all processes is the newly established Museum Tropicana at Spreeufer 6 opposite the Berliner Schloss. It accommodates the Owned by Others offices; hosts a supporting program with exhibitions, presentations, and lecture performances; and convenes a weekly Tuesday evening get-together strictly following the latest hygiene regulations.

a project by Lutz Henke & Raul Walch

With contributions by:
Adam Kraft, Andreas Gehrke, Anna-Sophie Springer, Albrecht/Wilke, Alvaro Urbano, Aram Bartholl, Arijit Bhattacharyya, Cinema Lada, Fernando Sánchez Castillo, Ina Weise & Marcus Große, Jeewi Lee & Aliou Badou Diack, Kasia Fudakowski, K-Verlag, Lutz Henke, Miguel Buenrostro, Peter Behrbohm,  Raul Walch, Regina José Galindo, Santiago Sierra, Tarkib, Teresa Margolles, Yuichiro Tamura, Zentral- und Landesbibliothek Berlin, Zoë Claire Miller, Zuzanna Czebatul

Zeitmaschine

12. November 2020
Talk, FH Potsdam, Potsdam

Zeitmaschine: A mini conference at FH- Potsdam

with:
Kim Albrecht
Aram Bartholl
Dorit Mielke

Blog Archive for Tag: fps

Babycastles presents DADAMACHINIMA

February 2, 2011


Babycastles presents DADAMACHINIMA
Curated by Walter Langelaar of WORM (Rotterdam)
Opening 7pm on Friday, February 4th. On view until Sunday, March 7th 2011.

http://www.facebook.com/event.php?eid=194553047227854

WORKS: FPS [first peron shooter] by Aram Bartholl | Mary Mack 5000C by Kaho Abe & Lina Fenequito |Composite Club by JODI | Levelhead by Julian Oliver | Video Terraform Dance Party by Jeremy Bailey 

Opening Night Performances: Lovid, Radio Shock, Casperelectronics, DUBKNOWDUB, Dan Friel LoVid will also debut a performance of ‘Catchy’
DADAMACHINIMA explores tactics of emergent gameplay, disrupted modes of interactivity, and brute-force hacks of contemporary (video)game interfaces and environments. This exhibition focuses on artists that have subverted the way we interface with videogames. From bleeding-edge AR combined with papercraft and FPS memes, or early Italian cinema done over by messed up Eyetoy cams, artists explore alternate forms of gaming.
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“Sight”

December 16, 2009

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And another group show on almost the same date as Liverpool with First Person Shooter. Thx to Damiano Colacito (great works!) for the invitation! Would love to join!
“Sight”
museo laboratorio
18.12.2009 – 23.01.2010
vernissage 18.12.09 7:00 pm
Museolaboratorio ex manifattura tabacchi
Vico Lupinato 1, 65013
Città Sant’Angelo (PE), Italy
Tel. +39 (0)85 960555
Direttore Enzo De Leonibus
info@museolaboratorio.org
please find below the full exhibition info provided by the
FREE-TEXT-FROM-JPGS-LIBERATION-FRONT

(there might be some minor spelling mistakes, sorry.)

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“Space Invaders”

December 16, 2009

First Person Shooter will be part of the upcoming game art show “Space Invaders”at FACT Liverpool UK.
Exploring the blurred boundaries between video-game space and real space

FACT launches a season of gaming with Space Invaders, a group exhibition that brings art and gaming cultures together. From retro text-based role-playing games, to the detailed city maps found in the latest Grand Theft Auto, Space Invaders draws on these sources of artistic inspiration and explores the increasingly blurred boundaries between video-game spaces and real spaces.
Friday 18 December 2009 – Sunday 21 February 2010
FACT, 88 Wood Street, Liverpool

with
Blast Theory, Aram Bartholl, Bill Viola, Cao Fei, Ludic Society, Riley Harmon, Jeremy Bailey, Ubermorgen.com, Julian Oliver, Yuichiro Katsumoto, Anita Fontaine and Michael Pelletier, Mark Essen, …

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How to build a pair of “First Person Shooter” glasses under consideration of health & safety regulations

November 17, 2009


This video addresses all curators and production managers who are interested in showing Aram Bartholl’s art piece “First Person Shooter” in a public exhibition but who are at the same time concerned about health and security issues. Yes, it is possible to show this piece with all it’s features and DIY part in a public place! Some simple rules and classic tools will prevent that exhibition visitors run amok or commit suicide in the show.
First released on fffff.at

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Mirror Mirror

October 22, 2009

mirrormirror1

I am showing First Person Shooter and 1H (video & object) at BYU MOA
Mirror Mirror: Contemporary Portraits and the Fugitive Self
Brigham Young University Museum of Art:
October 23,  2009 – May 8, 2010
Opening: Thursday, October 22, 2009 from 7:00 to 9:00 pm

This exhibition explores how we shape our identities and how we seek to change perceptions of ourselves. Works by multiple local and international artists trace the influences of rituals, facades, social media, and the family from various perspectives, in examining what it means to be human beneath the veneers we accumulate in society.
Picture: Mark Khaisman, Ani and Sofie, 2007. Packaging tape on Plexiglas in
light box.

Participating artists:
Kjellgren Alkire
Valerie Atkisson
Aram Bartholl
Dawoud Bey
Rebecca Campbell
Ben Coonley
Doug Dubois
Hasan Elahi
Harrell Fletcher
Douglas Gordon
Mary Henderson
Oliver Herring
Amy Jorgensen
Mark Khaisman
Jeff Larsen
Nikki Lee
Mike McGlothlen
Feng Mengbo
Julie Moos
Takashi Murakami
Julian Opie
Lydia Panas
Rachel Papo
Przemyslaw Pokrycki
Nate Ronniger
Lincoln Schatz
Michael Scoggins
Andrew Sexton
Amy Sillman
Beat Streuli
Endocrom


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“Socially Active”

April 25, 2009


Thx to whole curator and production team!
An exhibition of interactive artworks exploring contemporary sociality

Opening Night: 23rd April 2009 6-8pm, Exhibition Continues: 24th April – 30th May
Artists: Aram Bartholl, Cao Fei, Rafael Lozano-Hemmer, Paul Notzold and Thomson and Craighead
Curated by: Rachael Baum, Vivian Choi, Helena Copsey, Sue-Na Gay, Grace Zihua Lu and Sara Taylor
The University of Essex Gallery
www.sociallyactive.org.uk
pics by Rachael Baum

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DADAMACHINIMA

December 10, 2008


My last trip this year! (But not my last talk 😉
See you in Amsterdam.
(Ludic Society)
DADAMACHINIMA
avant-garde videogame modification
Exhibition 19 dec 2008 – 1 march 2009
Opening do. 18 dec 20.00 en afterparty with:
Electrolust, Krach Bar, Poppekastkrakers and Pornologic
at PLANETART Medialab Artspace
Wibautstraat 150 Amsterdam,NL
DADAMACHINIMA explores tactics of emergent gameplay, disrupted modes of interactivity,
and brute-force hacks of contemporary (video)game interfaces and environments.
Joan Leandre – *In the Name of Kernel!…* – Song of the Iron Bird
Marc van Elburg – |pongmachine|
Julian Oliver – Trapped Rocket
Gordan Savicic – Insert Coin / Chakramat
Ludic Society – Objets Celibataires / New Bachelor Machines (Selection)
Gottfried Haider – Hidden in Plain Sight
JODI – Composite Club 2.0++
Walter Langelaar – nOtbOt
Aram Bartholl – First Person Shooter
Paul B. Davis – Five In One: Fantasy Cutscenes #2
Friedrich Kirschner – guest curator/director Machinima FilmFest

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eARTS Shanghai

October 16, 2008


I’ll be be part of the workshop “Urban Space. Time to Play” 19th – 22th Oct. next week at eARTS Shanghai. I am looking forward to it and I am curious to test China for some paper based realtime urban adventure action. Stay tuned! More info

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“AVATAR the new you”

August 31, 2008


I’ll show “First Person Shooter” at the Australian Centre for Photography in the exhibition “AVATAR the new you”.

5 September – 4 October 2008
Australian Centre for Photography
www.acp.org.au
257 Oxford Street Paddington NSW 2021
Sydney

Pic: Daniel Handal “Anita and Pink Wall” 2006

AVATAR the new you

MYFANWY ASHMORE (CANADA), ARAM BARTHOLL (GERMANY), TOBIAS BERNSTRUP (SWEDEN), ZENG HAN & YANG CHANGHONG (CHINA), DANIEL HANDAL (USA), CLAUDIA HART (USA), CEES-JAN KIEWIET / WYRIHAXIMUS (NETHERLANDS), DAVID MELÉNDEZ (MEXICO), STEVE MILLER / ARAHAN CLAVEAU (UK), MELISSA RAMOS & , RHYS TURNER (AUSTRALIA), JUSTIN SHOULDER (AUSTRALIA) TALE OF TALES GAME DESIGN FORUM (BELGIUM). CURATED BY MALCOLM SMITH

The original Avatars came from Indian mythology; they were the bodies the Gods used when they chose to walk upon the earth. Today the term Avatar is more commonly associated with the graphical action figures we use when we play games in online worlds. Like virtual alter-egos, our avatars can be whoever we want them to be; musclebound commandos, lithe blood elves, penguins or Pokemon. If you are on Facebook, Myspace, a dating site or if you can Google yourself, you have a virtual identity. As more and more of our time is spent online; socialising, conducting business, broadcasting our opinions or looking for love; the way we are perceived there is becoming as important as in real life. Avatars are more than a puppet or a plaything; they are the new you. The artists in this exhibition are inspired by Popular Culture rather than High Art, through games such as World of Warcraft or Half Life, virtual environments such as Second Life or the Sims, or content sharing sites such as Flickr, and Youtube. They question conventional attitudes towards gender, spirituality, violence, technology,sexualitt and identity, examining how these issues have been transformed by online technologies.

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let's MAKE something …

December 20, 2007


Hey Bre, it was fun having you around at my workshop yesterday.

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