Current Events

Mind Over Matter

11. December 2020 – 15. March 2021
Group Show, Technische Sammlungen Dresden, Dresden

MIND OVER MATTER, eine englische Redewendung, die mit der deutschen Volksweisheit DER WILLE VERSETZT BERGE verglichen werden kann.

Die Redewendung wird ebenso in der Parapsychologie für die Beschreibung von paranormalen Phänomenen, wie z.B. der Psychokinese verwendet. Es sollen im Rahmen der Ausstellung und des Vortragsprogramms vor allem Fragen der Bewusstseinsforschung, des Machine Learning und der Struktur des Selbst und Selbsterlebens nachgegangen werden. Seit jeher werden diese Fragen im Rahmen von Science-Fiction Literatur, aktuellen Filmreihen wie Matrix oder Westworld in Zukunftssettings projiziert, die mittels fortschrittlicher Technologie die Frage zu lösen versuchen, wie sich Geist und Bewusstseinsphänomene innerhalb von komplexen Materieansammlungen, die aus kleinsten, atomaren Bestandteilen zusammengefügt sind, entwickeln und manifestieren
kann. Diese aktuellen philosophischen Fragen, die sich anhand unserer technischen Errungenschaften in Hinblick auf elektronische Datenverarbeitung und umfassende Massenkommunikation mit neuer Vehemenz stellen, sind aber bereits seit Jahrhunderten auch in unseren Breiten im Zentrum der philosophischen Spekulationen, angefangen beim Bewusstseins- und Gottesbegriff von Rene Descartes und Gottfried Wilhelm Leibnitz im 17. Jahrhundert. Es werden unterschiedliche philosophische Grundfragen nach der Struktur des Seins, der Materie und der Zeit aufgeworfen, die mittels technologischer und künstlerischer Versuchsanordnungen erforscht werden.

Die Frage nach der Natur unseres Bewusstseins, und wie es möglich ist, dass es in unserem Universum existiert und es erlebt, ist wohl das faszinierendste Rätsel, mit dem wir konfrontiert sind. Das Forschungsgebiet der Künstlichen Intelligenz (KI) wurde nicht zuletzt ins Leben gerufen, um darauf eine Antwort zu finden. Die Medienkunst bezieht sich seit ihren Anfängen auf die Erforschungen dieses Verhältnisses von Mensch, Technologie und Bewusstsein, unter Zuhilfenahme technologischer und künstlerischer Modelle und technischer Hilfsmittel. In dem Versuch, auf Computern die kognitiven Prozesse des Menschen zu realisieren, entwickeln wir ein testbares Verständnis und Begriffe davon, wie elementare Informationsverarbeitungsprozesse zu komplexem Erleben führen, es handelt sich um nicht weniger als dem Versuch einer Theory of Everything , mittels der Spiegelung und Überführung in ein maschinell-abstraktes Informationsverarbeitungssystem, welches aber nach dem Vorbild der menschlichen Informationsverarbeitung modelliert wurde.

Was unterscheidet heutige KI-Systeme vom menschlichen Geist? Die heutigen Anwendungen der KI konzentrieren sich vor allem auf die Klassifikation von Daten und die Steuerung technischer Systeme. Unser Geist ist jedoch mehr als ein Klassifikator: er erschafft aktiv ein dynamisches Modell der Umwelt, einen Traum, der in den sensorischen Daten verankert ist, und den er erlebt und reflektiert. Künstlerische Arbeiten, die diese Modellierung in technischer wie humanistischer Hinsicht exerzieren und reflektieren sollen vorgestellt und diskutiert werden, dabei sind lokale, nationale und internationale Beiträge eingeladen.

Seasons of Media Arts

9. September 2020 – 31. March 2021
Group Show, ZKM - Zentrum für Kunst und Medien, Karlsruhe

Seasons of Media Arts. Stadt der partizipativen Visionen
ZKM | Zentrum für Kunst und Medien

Light installations, media projections on building facades and streets, artistic interventions, and experimental events will transform Karlsruhe during the »Seasons of Media Arts« into a stage for innovative, cooperative, and networked media art. Since September 11, 2020, a variety of media-based artistic projects has been on show in the urban space of Karlsruhe. These projects, accompanied by special programs designed by various institutions and initiatives in Karlsruhe, invite the public to interact and explore our information- and media technology-based reality.  Here, »media« are understood literally as expressive tools that open up artistic access to current issues such as the climate crisis or democracy in the age of social media.

with:
Aram Bartholl, Michael Bielicky, Jonas Denzel, Holger Förterer, Walter Giers, Mira Hirtz, Eva Judkins, Ulf Langheinrich, Alexander Liebrich, Christian Lölkes, Betty Rieckmann, Sabine Schäfer, Marie Sester, Ulrich Singer, Pong.Li Studios, Xenorama, Marco Zampella,

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Upcoming Events

Decision Making – L’instant décisif

9. December 2021 – 13. March 2022
Group Show, Canadien Cultural Centre, Paris

Decisions are the result of complex cognitive processes. Considering them collectively when they involve our shared futures makes them harder to make. But, more and more often, we include machines into such processes through algorithms qualified as decisional. Of course, it raises questions that artists know how to put into perspective. Because of the age that we are currently living in, a brief instant regarding the whole history of our planet, is decisive considering the choices available to us for a responsible development of Artificial Intelligence. Therefore, it is now that human rights are at stake, for instance, about what will emerge from the use of our personal data. The consideration of artworks coming from decisive processes connecting humans to machines could only spring us into an immediate future that still belongs to us.

Curated by Dominique Moulon & Alain Thibault

Domestic Drama

2. December 2021 – 20. February 2022
Group Show, Halle Für Kunst, Graz

Museum of Cryptography

5. September – 31. December 2021
Group Show, Museum of Cryptography, Moscow

2021 году в Москве откроется первый в России Музей криптографии.

Широкой аудитории будет представлено прошлое, настоящее и будущее криптографии, математики и смежных дисциплин. Музей криптографии станет новой точкой притяжения на карте города — местом, где доступно и просто говорят о развитии современных технологий.

Здание, в котором будет расположен Музей криптографии, впервые откроет свои двери для широкой публики. В советские годы это была знаменитая «шарашка» в Марфино, где ученые разрабатывали аппаратуру для шифрования телефонной связи.

Важной частью музея станут мультимедийные экспонаты, инфографика и интерактивные островки формата look&feel, а также редкие экземпляры научных трудов.

Внимание! Молодежная команда Музея криптографии сформирована. Подробности

How to Win at Photography

5. June 2021 – 5. September 2021
Group Show, Fotomuseum Winterthur, Winterthur

Recent Events

Owned By Others

1. December 2020 – 31. January 2021
Group Show, Museum Tropicana, Berlin

Owned by Others is an artistic endeavor uncovering narratives, places, and artifacts from, around, and on Berlin’s Museum Island. The dialogical initiative fosters actions, interventions, research, performances, and social encounters in the public realm which link the island’s multi-layered history-scapes to global contemporary artistic practices. The project unfolds in fall 2020 through a series of interventions, a map-based website, and a publication. As collaborations span from Baghdad to Guatemala City, from Addis Ababa to Tijuana, and from Singapore to Dakar, the démarche revolves around the structures of Museum Island. The Initiative translates ongoing political discussions into contemporary, post-national collaborations, relations, and methods that negotiate globality, historicity, and the present.

OWNED BY OTHERS
Fremdbesitz and tracing narratives of an island

Owned by Others is an artistic endeavor uncovering narratives, places, and artifacts from, around, and on Berlin’s Museum Island. The project assembles methods for thinking about and tactics for claiming the site as a new city center of the commons. Who is responsible for telling the story of this place, and where might they be stuck in times of the pandemic?

RE-INVENT CENTRALITY
A map-based website www.ownedbyothers.org and public archive as well as events, exhibitions, and weekly gatherings complete the project. The physical center of all processes is the newly established Museum Tropicana at Spreeufer 6 opposite the Berliner Schloss. It accommodates the Owned by Others offices; hosts a supporting program with exhibitions, presentations, and lecture performances; and convenes a weekly Tuesday evening get-together strictly following the latest hygiene regulations.

a project by Lutz Henke & Raul Walch

With contributions by:
Adam Kraft, Andreas Gehrke, Anna-Sophie Springer, Albrecht/Wilke, Alvaro Urbano, Aram Bartholl, Arijit Bhattacharyya, Cinema Lada, Fernando Sánchez Castillo, Ina Weise & Marcus Große, Jeewi Lee & Aliou Badou Diack, Kasia Fudakowski, K-Verlag, Lutz Henke, Miguel Buenrostro, Peter Behrbohm,  Raul Walch, Regina José Galindo, Santiago Sierra, Tarkib, Teresa Margolles, Yuichiro Tamura, Zentral- und Landesbibliothek Berlin, Zoë Claire Miller, Zuzanna Czebatul

Zeitmaschine

12. November 2020
Talk, FH Potsdam, Potsdam

Zeitmaschine: A mini conference at FH- Potsdam

with:
Kim Albrecht
Aram Bartholl
Dorit Mielke

Blog Archive for Tag: wow

WoW at Laguna Art Museum

July 12, 2009

wow-laguna
The WoW workshop/ performance at Laguna Art Museum was great fun! Thx to all participants and to the team!
Check all pics on flickr.
WoW: Emergent Media Phenomenon” Laguna Art Museum, US
June 14 – October 4, 2009.

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WoW Exhibition

June 14, 2009

zeng-han
I am showing the piece “WoW” at  the exhibition “WoW: Emergent Media Phenomenon” Laguna Art Museum, US
June 14 – October 4, 2009.
I’ll run the workshop and performance on 11th of July and will give a lecture on 12th at at Laguna Art Museum.
Today Zeng Han will talk about his work, would love to join. I like his cosplay style SOUL STEALER photo works a lot! (Pic  on the left)
Participating artists:
Aram Bartholl (Berlin); Jorg Dubin (Laguna Beach); Alexander Galloway (New York); Jacqueline Goss (New York); Auriea Harvey and Michaël Samyn, Tale of Tales (Ghent, Belgium); John Klima (Lisbon, Portugal); Cyril Kuhn (Los Angeles); Antoinette LaFarge (Irvine); Mashallah Design and Linda Kostowski (Berlin); Robert Nideffer and Alex Szeto (Irvine); Airyka Rockefeller (San Francisco); Eddo Stern (Los Angeles); The Third Faction (Azeroth); and Zeng Han (Guangzhou)

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Shopping Shopping Shopping

November 11, 2008


This one I also found at M50 gallery area Shanghai. I like the kind of multi layered sign: 3D letters in perspective view plus perspective distortion!?!? The name of the gallery is great anyway 😉
( And of course there is a bit WoW in there.)

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eARTS Shanghai

October 16, 2008


I’ll be be part of the workshop “Urban Space. Time to Play” 19th – 22th Oct. next week at eARTS Shanghai. I am looking forward to it and I am curious to test China for some paper based realtime urban adventure action. Stay tuned! More info

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Play 08

September 19, 2008


The one-day workshop I gave yesterday at Play08 17.-20.9.08 Potsdam, DE was great fun. The group in my workshop reflected on computer game experience in relation to day to day life. After my presentation the participants were invited to get involved in some paper work. 😉
Thx for the invitation!
Thx to Philip Preuss for support!
Stay tuned for the Lab08 presentation/exhibtion on Saturday. Lab08 shows existing work and is developing a group piece during the four days of play08.
More pics on flickr.
Lab08 team:

Jonas Hielscher (Köln)
http://www.pixelsix.net

Karin Lingnau (Köln)
http://www.karinlingnau.com
/

Leif Rumbke (Hamburg)
http://www.rumbke.de
/

Thomas Hawranke (Köln)
http://www.susigames.de

Richard Gutleber (Karlsruhe)
http://www.susigames.de

Marek Plichta (Potsdam)
http://marek.monoid.net

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“WoW” – Mini

September 10, 2008


Two bags full of “WoW” fonts are waiting for action. During “play08” 18.-22.9.2008 Workshops, Creative Gaming Lab and exhibition organised by Creative Gaming I ll run a workshop with school classes getting hands on paper. 🙂 The ‘standalone’ version of “WoW” with small fonts attached to a headband was introduced last year at Ars Electronica. -> Pics

Thanks to Martin for Laseraction!

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“WoW” Seoul Movie

September 8, 2008

“WoW” at Total Museum of Contemporary Art, Seoul from Aram Bartholl on Vimeo.

Nathalie Boseul SHIN curator at Total Museum of Contemporary Art, Seoul, South Korea had invited me to run the WoW workshop/performance for “Digital Playground” at “Hack the City” exhibition 22.7.2008 – 24.8.2008. On vimeo now the documentation of the workshop and performance produced by the exhibition crew as it was shown in the museum.
Total Museum of Contemporary Art
www.totalmuseum.org

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WoW Seoul

July 22, 2008


The WoW workshop/performance for the Hack the City exhibition in Seoul was great fun. More pics and documentation coming soon.

Thx to all participants and to the TMCA team for all the support!

Update ! All pictures of WoW at Hack the City on flickr.

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Digital Playground “Hack the City”

July 14, 2008


Nathalie Boseul SHIN curator at Total Museum of Contemporary Art, Seoul, South Korea invited me to run the WoW workshop/performance for this exhibition. “Digital Playground” is an annual media art exhibition started in 2005 at Eujeongbu International Media Art Festival. I am quite exited to run WoW in korean hangul letter system.

22.7.2008 – 24.8.2008

Total Museum of Contemporary Art
465-16 Pyeongchang-dong, Jongro-gu
Seoul 110-012, Korea
www.totalmuseum.org

Digital Playground 2008 “Hack the City!”

Recently, the outlook of Seoul is rapidly changing. It means we are surrounded by ‘under construction’ sign boards. Seoul is under-construction. One day, we have the artificial river, Cheonggae-cheon” at the down town, huge buildings, parks. What is changing is not only outlook, but our daily life is also changed. It is no longer surprise thing or imagination to watch TV or talk with friends face to face.
Last year, Seoul city government announced big plan ‘Seoul city gallery project’ which is for making Seoul as the art city. Many art works are installed on the street, overpasses. People can enjoy art in the park. However, take the different perspective, and ask to ourselves. for what we need art installations in public spaces? Furthermore, what is purpose of art in that sense? There are many kinds of arts, but if we can say about contemporary ‘media’ art, it should be more clear about that question. As I quoted above, “artists alone can’t change the world”, but I believe “artists can make people see or think the other side of what is actually happening with artworks or projects”

It is time to “Hack the city!”
The word of ‘hack’ ing does not mean the specific media oriented act in the computer science. It is not used in negative way which is stealing personal information without permission, either. Rather it is right to say that this word is chosen in the metaphorical context: critical thinking, reconsider of our social system and technology. If people think the place/space where they live, reconsider about the technologies which they use everyday like mobile phone, become unfamiliar with familiar things, then we can say that we are close to make the world what we dream.

This project is consists of two parts. First part is related with actual data which artists get from Seoul city such as traffic flow, sound capture and transfer, some official statistic data. For this TMCA collaborated with media lab in universities. EWHA Womans University and Chungang University join with . Through regular meetings and discussions, they are developing new projects for “Hack the City.” The second part is closed to media activism and performance. Like Balettikka Internettikka from Slovenia and Graffitti Research Lab from USA, they go into the society in order to re-thinking about social system by the intervention and physical hacking. Nanna from Korea is doing performance of asking people to buy or sell their time in the public space. She gets into people, and gives them a chance to think their busy life, or time in philosophical sense. Aram Bartholl (from Germany) make workshop which connected with computer game, but in a very analogical way. The results of performance from the workshop, for sure, bring fresh air to the people who will meet them on the street. Also they have a chance to think about computer game or virtuality.

by Nathalie Boseul SHIN

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“WoW” in hangul

May 17, 2008


For the exhibition “Hack the City” at Total Museum of Contemporary Art Seoul South Corea end of July I will run the “WoW” workshop and performance in hangul letter system. On the left a screenshot from south corean version of World of Warcraft. Nice!

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