Current Events

Seasons of Media Arts

9. September 2020 – 31. March 2021
Group Show, ZKM - Zentrum für Kunst und Medien, Karlsruhe

Seasons of Media Arts. Stadt der partizipativen Visionen
ZKM | Zentrum für Kunst und Medien

Light installations, media projections on building facades and streets, artistic interventions, and experimental events will transform Karlsruhe during the »Seasons of Media Arts« into a stage for innovative, cooperative, and networked media art. Since September 11, 2020, a variety of media-based artistic projects has been on show in the urban space of Karlsruhe. These projects, accompanied by special programs designed by various institutions and initiatives in Karlsruhe, invite the public to interact and explore our information- and media technology-based reality.  Here, »media« are understood literally as expressive tools that open up artistic access to current issues such as the climate crisis or democracy in the age of social media.

with:
Aram Bartholl, Michael Bielicky, Jonas Denzel, Holger Förterer, Walter Giers, Mira Hirtz, Eva Judkins, Ulf Langheinrich, Alexander Liebrich, Christian Lölkes, Betty Rieckmann, Sabine Schäfer, Marie Sester, Ulrich Singer, Pong.Li Studios, Xenorama, Marco Zampella,

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Upcoming Events

Mind Over Matter

11. December 2020 – 15. March 2021
Group Show, Technische Sammlungen Dresden, Dresden

MIND OVER MATTER, eine englische Redewendung, die mit der deutschen Volksweisheit DER WILLE VERSETZT BERGE verglichen werden kann.

Die Redewendung wird ebenso in der Parapsychologie für die Beschreibung von paranormalen Phänomenen, wie z.B. der Psychokinese verwendet. Es sollen im Rahmen der Ausstellung und des Vortragsprogramms vor allem Fragen der Bewusstseinsforschung, des Machine Learning und der Struktur des Selbst und Selbsterlebens nachgegangen werden. Seit jeher werden diese Fragen im Rahmen von Science-Fiction Literatur, aktuellen Filmreihen wie Matrix oder Westworld in Zukunftssettings projiziert, die mittels fortschrittlicher Technologie die Frage zu lösen versuchen, wie sich Geist und Bewusstseinsphänomene innerhalb von komplexen Materieansammlungen, die aus kleinsten, atomaren Bestandteilen zusammengefügt sind, entwickeln und manifestieren
kann. Diese aktuellen philosophischen Fragen, die sich anhand unserer technischen Errungenschaften in Hinblick auf elektronische Datenverarbeitung und umfassende Massenkommunikation mit neuer Vehemenz stellen, sind aber bereits seit Jahrhunderten auch in unseren Breiten im Zentrum der philosophischen Spekulationen, angefangen beim Bewusstseins- und Gottesbegriff von Rene Descartes und Gottfried Wilhelm Leibnitz im 17. Jahrhundert. Es werden unterschiedliche philosophische Grundfragen nach der Struktur des Seins, der Materie und der Zeit aufgeworfen, die mittels technologischer und künstlerischer Versuchsanordnungen erforscht werden.

Die Frage nach der Natur unseres Bewusstseins, und wie es möglich ist, dass es in unserem Universum existiert und es erlebt, ist wohl das faszinierendste Rätsel, mit dem wir konfrontiert sind. Das Forschungsgebiet der Künstlichen Intelligenz (KI) wurde nicht zuletzt ins Leben gerufen, um darauf eine Antwort zu finden. Die Medienkunst bezieht sich seit ihren Anfängen auf die Erforschungen dieses Verhältnisses von Mensch, Technologie und Bewusstsein, unter Zuhilfenahme technologischer und künstlerischer Modelle und technischer Hilfsmittel. In dem Versuch, auf Computern die kognitiven Prozesse des Menschen zu realisieren, entwickeln wir ein testbares Verständnis und Begriffe davon, wie elementare Informationsverarbeitungsprozesse zu komplexem Erleben führen, es handelt sich um nicht weniger als dem Versuch einer Theory of Everything , mittels der Spiegelung und Überführung in ein maschinell-abstraktes Informationsverarbeitungssystem, welches aber nach dem Vorbild der menschlichen Informationsverarbeitung modelliert wurde.

Was unterscheidet heutige KI-Systeme vom menschlichen Geist? Die heutigen Anwendungen der KI konzentrieren sich vor allem auf die Klassifikation von Daten und die Steuerung technischer Systeme. Unser Geist ist jedoch mehr als ein Klassifikator: er erschafft aktiv ein dynamisches Modell der Umwelt, einen Traum, der in den sensorischen Daten verankert ist, und den er erlebt und reflektiert. Künstlerische Arbeiten, die diese Modellierung in technischer wie humanistischer Hinsicht exerzieren und reflektieren sollen vorgestellt und diskutiert werden, dabei sind lokale, nationale und internationale Beiträge eingeladen.

Recent Events

Zeitmaschine

12. November 2020
Talk, FH Potsdam, Potsdam

Zeitmaschine: A mini conference at FH- Potsdam

with:
Kim Albrecht
Aram Bartholl
Dorit Mielke

Imagine you Wake Up and There is no Internet

22. October – 16. November 2020
Group Show, Romantso, Athens

What will happen if one day you wake up and there is no Internet?

The exhibition Imagine you wake up and there is no Internet explores the effects of ubiquitous connectivity and technology in everyday life. Starting from our obsession with digital technologies, the exhibition seeks to enhance the debate about the coexistence of human and machine in the 21st century.

13 artists and 5 art collectives showcase scenarios from the present time and the near future, strategies of disconnection and disorientation, evacuation and escape plans from the city, studies on the information society, snapshots from digital life and the infrastructures that allows us to be connected to the network, and new readings for the political period we are going through. Any sense of certainty for the present and the future seems to have been destabilised.

31 years after the creation of the world wide web, concepts such as space, time, value and labor have acquired new meaning. And these concepts will continue to take on new meaning as the technology that we use the most, changes at great speed leaving us -often- in the position of the observer with little space for manoeuvring. The levels of control and surveillance in the networks we navigate, whether resulting from political decisions or market trends, are often obscure. At the same time, everyday life and personal data have acquired a particular economic value within networks and our obsession with constant connectivity, can only accelerate a technological future where human behaviour becomes predictable or can be predicted to meet political or/and economic trends.

The works in the exhibition highlight moments and fragments of our digital life surfacing issues related to the human-machine relationship and its impact on the public sphere. The exhibition aims at contributing to the discussion on the constantly accelerating dynamics of the Network, our position within it, and finally, the boundaries between a human-driven versus a machine-driven technological world.

The exhibition presents new commissions and works from: Marina Gioti, Vaggelis Deligiorgis, Antonis Kalagkatsis, George Moraitis, Manos Saklas, Alexandros Tzannis, Jono Boyle and the new version of the work “Tracing Information Society – A Timeline” by Technopolitics group.

Participating Artists:
!Mediengruppe Bitnik & Low Jack (DE/FR), Aram Bartholl (DE), Jono Boyle (UK), Heath Bunting & Kayle Brandon (UK), Vaggelis Deligiorgis (GR), Exonemo (JP), Marina Gioti (GR), Antonis Kalagkatsis (GR), George Moraitis (GR), No Más / No More (GR), Manos Saklas (GR), Molly Soda (U.S.), Superflux (UK), Technopolitics (AT), Alexandros Tzannis (GR), Filipe Vilas-Boas (PT)

Curated by Katerina Gkoutziouli & Voltnoi Brege

 

Opencoil

16. October – 1. November 2020
Group Show, Berlin, Berlin

you are hereby invited to the opening of OPENCOIL.show

with most cities pavements flooded by ‘dockless sharing vehicles’, OPENCOIL presents works by 10 artists specially selected to fill the vacuum between private and public space. this show is an experimental attempt to physically engage with the rise of ‘landfill capitalism’ by reclaiming ‘micro-mobility’ infrastructure. decentralised and climate neutral. helmets not included.

concept & curated by Dennis de Bel & Anton Jehle

participating artists: Aram Bartholl, Constant Dullart, Dennis de Bel & Anton Jehle, JODI, Jonas Lund, Martin Howse, Mediengruppe Bitnik!, Rosa Menkman, Sarah Grant, Sofya Aleynikova

opening:
oct 16th, 7pm / zentrum f netzkunst, haus der statistik

showcase:
oct 17th / ko-markt, haus d statistik

roaming speedshow:
oct 26th – nov 1st / berlin

 

german:

OPENCOIL – The roaming Speedshow

Die Ausstellung OPENCOIL setzt sich mit den Auswirkungen von Mikro-Mobilitätsdiensten auf den Stadtraum auseinander, indem sie ihre dezentrale Infrastruktur als Ausstellungsraum nutzt und gleichzeitig die Bedingungen und Auswirkungen dieser Infrastrukturen auch zum Thema macht.

10 Künstler*innen wurden eingeladen, ihre Arbeiten auf einem kleinen Wifi Controller mit ~2MB Offline-Speicher zu präsentieren.

Diese „digitalen Galerieräume“ werden an 10 zufällig ausgewählten E-Scootern angebracht.
So fährt die Ausstellung, von den Nutzer*Innen der Roller unbemerkt, als „roaming Speedshow“ durch die Stadt.

Der aktuelle Standort der Kunstwerke kann ab dem 26 Oktober über diese Website verfolgt werden. Damit die Werke betrachtet werden können, muss die „Roller-Galerie“ im Stadtraum gefunden werden.

Sobald der Roller angemietet ist, erhalten die Besucher*innen über ihr persönliches Smartphone, Zugang zu dem 2MB großen Galerieraum und den ausgestellten Werken.

Während Kapazitätsbeschränkungen und die bevorzugte Vermeidung von Zusammenkünften in geschlossenen Räumen, traditionelle Galerien und Museen vor Herausforderungen stellen, zielt OPENCOIL darauf ab, die Ortsunabhängigkeit des Online mit der Materialität des Offline (und umgekehrt) zu verbinden. Die Infrastruktur der „Mikro-Mobiltitätsdienste“ wird übernommen – klimaneutral und dezentral.

Die Gehwege vieler Städte auf der ganzen Welt wurden in den letzten Jahren von sogenannten ‘dockless sharing vehicles’ regelrecht überflutet. Mit Versprechungen von Umweltfreundlichkeit und Elektromobilität, besetzten diese Risikokapitalismus Aktivisten die Grauzone zwischen privatem und öffentlichem Raum auf den Straßen unserer Städte. Diese gewissenlose Gewissenhaftigkeit der “Mikro-Mobilitätsdienste” wirft jedoch wichtige Fragen zu städtischem Raum, Eigentum, Agentur, Produktion, Ökologie und sehr spätem Kapitalismus auf.

Wie umgehen mit der Inbesitznahme öffentlichen Raums?
Welche Werkzeuge und Wege gibt es sich diesen zurückzuerobern?

OPENCOIL soll nicht nur ein Pandemie-tauglicher Weg sein, um Kunst im öffentlichen Offline-Raum zu zeigen. OPENCOIL ist auch eine kreative (Um-)Nutzung von E-Scootern, ein Versuch, sich ihnen mit künstlerischen Mitteln zu nähern.
Gezeigt werden Arbeiten, die sich mit Fragen der Überschneidung von öffentlichem und privatem Raum, dem Umgang mit Ressourcen sowie mit Greenwashing, Risikokapitalismus und Vandalismus befassen.

 

Blog Archive for Tag: friends

Solitude

February 18, 2010

I agree on most of what he says and many of these questions were raised during the “Friends” workshop I ran at Futuresonic in 2008 . Unfortunately this won t reach my 359 ex-facebook friends any more… haha.  I quit 2 days ago ….
“The End of Solitude” by William Deresiewicz

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Marriage Market

November 3, 2008


There has been a lot of discussion on how we can reclaim, revive and engage Public Space in Europe/West. It was very interesting to see how Public Space is still naturally used in Shanghai, China. The picture shows a kind of public marriage market wich takes place once a week (month?) in the very centre of Shanghai on People’s Square. Parents advertise their grown up kids by short notes and try to find a good match for them. A very classic offline social network, serious dating platform. 🙂

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eARTS Shanghai

October 16, 2008


I’ll be be part of the workshop “Urban Space. Time to Play” 19th – 22th Oct. next week at eARTS Shanghai. I am looking forward to it and I am curious to test China for some paper based realtime urban adventure action. Stay tuned! More info

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Essay on “Friends”

September 24, 2008


Thanks to Theo Honohan who did write an interesting essay on my latest project “Friends“.

Friends

Aram Bartholl’s workshop Friends actualizes the processes of abstraction and distancing which are involved in the construction of contemporary social networking websites. By turning these immaterial processes into physical action and representations, the work offers a critical model of current software practice on the web.
Under the general name of Web 2.0, social networking sites provide various facilities for publishing content on the web. In the case of Flickr, the content is images; in the case of Delicious, bookmarks; Last.fm, music playlists; Facebook and myspace, general personal information. The material published on these sites is often not particularly interesting to a general viewer. Its value consists primarily in the availability of information to friends. The ability to explicitly create links of friendship between users is therefore the central feature of these sites, and the feature from which the name “Social Networking” is derived.
Bartholl’s work, which could have been titled Friends?, calls into question the value and meaning of these explicit declarations of friendship. For one thing, the mechanical nature of the process gives it a simplistic quality. Two people are either friends or they are not, according to the system. This binary coding of relationships leaves no room for gradations of familiarity from intimacy to acquaintance. This initial observation is enriched by the level of detail into which the piece goes in representing the internal abstractions of a site such as Facebook. Each level of abstraction can be seen as a distancing from reality and the site of a possible slippage between image and actuality.
The process of creating a personal profile in the system begins with a digital photograph. This image of the user is transformed digitally into a black and white stencil. Affixing a printout of the stencil to a rubber stamp, the user cuts out the white areas to create a reusable stamp of their own image. In creating a reusable stamp, the work captures the infinitely reproduceable nature of a digital image. The image can appear over and over within the “site”, rather than existing just as a single original.
The creation of a profile continues with the preparation of a blank booklet for use as a register of friends. The booklet gains structure entirely through a series of rubber stamps which mimic the process of formatting a blank computer database. Data slots are created for name, email address and website, and a further grid of spaces is prepared to hold references to the user’s details on other social networking sites. The process of registering friends involves stamping, carbon-paper transfers, and the gluing of pre-prepared adhesive stamps into the “data slots”. The complexity of this process parallels the degree of indirection and formality involved in the software behind a social networking site, if not the experience of creating friends on Facebook. Bartholl, by calling attention to this complexity, illustrates the degree to which the information we share fits into an elaborate structure.
The process of adding friends to one’s personal profile is a reciprocal one; each of you ends up with a new page in the booklet showing the details of your new friend. The piece has another component, however, a central volume which includes a page for each user which records their friends (affixed as stamps) and pending friend requests (unglued stamps are held in a plastic pouch.) The analogy here is with a central database on a system such as Facebook. The whole graph of relationships is held in one place, rather than being stored in private, personall relations between profiles/booklets. This central volume is of course the way social networking systems are actually implemented, while the “peer-to-peer” architecture of the booklets, while offering potential advantages in security and privacy, has not been pursued (except, to a degree, in the case of Skype.)
The presence of a central database is a reminder of the industrial scale and automation of the process. Bartholls’ work problematizes the mass production of social contacts. While the concrete formal techniques of the workshop (sheets of repeated portraits) evoke images of an artistic practice such as that of Andy Warhol’s “Factory”, the abstract structure revealed by the development of a profile and network of friends shows the potentially dehumanizing nature of social networks. The choice of black and white for all representations produces an impression of direct simplicity but also unyielding control. The idea of a computerized social network, in the end, is a formalism, while social relationships are blurry, vital and inevitably exceed the terms of any fixed representation.
23 September 2008

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“Friends” documentation online!

June 9, 2008


I just finished the documentation for my latest project “Friends” which has been premiered at Futuresonic 2008 a month ago. It was a lot of fun and it came out really well. Friends will be shown again during Futuresonic-Leeds and Futuresonic-London sometime 2008/2009. Don’t miss to become part of the Friends network. 😉

link – Friends project page.

Credits:
– Thanks to Veronika Becker and Holger Lindmüller for advice, design and production assistance during preparation phase in Berlin.
– Thanks to Kit Turner (Futuresonic art production assistance) and Ben Harding (Futuresonic tech. and exhibition architecture) for the production in Manchester.
– Thanks to my exellent Friends workshop assistance Charlotte Barnes and to the volunteers: Josephine, Dan, Sofia, Maya … among others.
– Thanks to the whole Futuresonic 2008 team for support!

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“Friends” pics!

May 6, 2008




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The Factory

May 3, 2008

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Friendsnetwork “online”!

May 1, 2008


New project “Friends” started today at Futuresonic. Finally the workshop is up and running. If you are in Manchester drop by CUBE gallery and get your own Friends book.

All recent posts on “Friends”.

Friends

The project Friends is a workshop which translates the so-called social web – online services such as Facebook, Myspace, etc. – into a paper-based form in physical space.All workshop participants contribute a profile page to the big Friends Book and make their own personal friends booklet in which to collect as many friends as possible. With their own hand-made profile photo stamp and a large amount of prefabricated web 2.0 service stamps, users trade among each other information about their favorite online services and web activities. In order to be recognized as Friends workshop participants, users can wear a button with their own profile photo or display their Web 2.0 preferences on Friends Tattoos.

Social networks in the internet, which have become hugely popular over the last few years, have given the term “friend” a completely new meaning. In contrast to the usually restricted and time-consuming circle of friends in everyday life, in the internet it is possible to find a large number of friends quickly with just a few clicks.And only a few of these friends are actually personally known by the user. Without a great deal of effort it is possible to have hundreds, thousands or even hundreds of thousands of friends in the Internet. Who has the most friends? Who is the best-known and the most often to be seen? The development of the internet in recent years enables the individual to gratify his/her desire for recognition and attention in quite a new way.

With reference to the classic German poetry album or the friendship book in the USA, the Friends workshop takes this development as the central theme and opens a debate over the many-layered types from friendship. The time-honored paper-based technology and tools used in the workshop as well as the handicraft skills of its participants contrast with the screen-limited but highly efficient online world of the social networks. In contrast to the obvious open contact with private information in the social web, the classic paper document conceals a high degree of obligation and protects privacy.The data from the web services documented on paper during the Friends workshop pose anew the question of the private and public nature of web identities.

Who is my friend? How well do we know each other? Where do we meet?
How does the Social Web effect inter-personal relationships?

Aram Bartholl 2008

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agoasi

April 24, 2008

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“Friends” stamps

April 23, 2008


Stamps for “Friends” workshop at Futuresonic arrived. 🙂
(more than 30)
Join the Friends network at
Futuresonic 2008!
Get to know cool new friends and hook up. Find out which online social networks they belong to. Extend your list of friends and let new people discover you. Get ready and take offline networking to the next level!

Join the Friends workshop to create your own paper profile page in the ground breaking big Friends network book. And take away your personal Friends booklet, to carry on collecting new friends around the city. Create your handmade profile picture and leave your mark with special stamps and ink on all your friends’ booklets. A wide range of tools and materials are provided. Show off your Web 2.0 identity in paper mode!
Instructions:
1. Sample your personal Friends booklet from high end manufactured paper sheets to start your unforgettable collection of new friends!
2. Use your hands! Cut a stamp with your web profile picture. This personal tool plays a central role in all Friends communication. Leave your traces in real life!
3. Connect! Coin your basic profile data by using Dymo label tape. All your friends can get an easy carbon copy of your basic contact info!
4. What Social Web services are you on? Stamp and customize your personal Web 2.0 info. Create a collection of Web 2.0 stamps to distribute and inform all your friends about your online activities.
5. Contribute to the big, public and constantly growing Friends book. All users of the Friends network have a profile page here! Take a look at who is already part of it! Create your personal profile page and share your digital life!
6. Find new friends! Place friend requests on user profile pages and exchange info directly via carbon copy and Web2.0 stamps. Collect and share your online identity in your Friends booklet.
7. “Yes, I am using Friends and it is great!” Create your personal button badge to find other Friends users and extend your network during Futuresonic 2008.
8. Customize and wear Friends tattoos. Wear Web2.0 on your skin! Inhale Social Web!

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